Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

CalcudokuPuzzle, Logic, Casual

Calcudoku

Every row and column holds each number once, and every mould makes its target.

Hall of records

Calcudoku

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Calcudoku

Fill each row and column with every digit once. Outlined cages add an arithmetic target: combine their digits with the printed operation to reach it. Use pencil notes to track possibilities.

How to play

Goal
Fill the plate so every row and column holds each number once and every mould makes its target.
How it ends
A plate is solved when every cell is struck by those rules. There is no way to lose.
Record
The fastest first solve of each plate, with its holder's name.
  1. Tap a cell, then a number: every row and column holds 1 to n once.
  2. Each mould's numbers must make its target with its sign: add (+), multiply (×), differ (−) or divide (÷). A − or ÷ mould has two cells: the larger number minus, or divided by, the smaller.
  3. Switch to Notes to chalk candidates; a struck number wipes itself from the notes in its row and column.
Worked example for Calcudoku
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / clickSelect a cell
Number pad / 1–9Strike a number (again to take it out)
Notes / Shift+numberWrite a chalk note
N / SNotes mode, strike mode
Delete / 0Clear the cell
Z / EscapeUndo, or return to the plates

Good to know

All 240 plates are open, deterministic, proved to need no guess and independently counted to one answer. No hints or mistake checks are available. Named fastest times, kept attempts, notes, sound and reduced-motion preference persist in this browser.

Watch how to play

The rules, then Plate 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

Did you know?

The related arithmetic puzzle KenKen began in a classroom. Maths teacher Tetsuya Miyamoto developed it in 2004 to help students practise maths and think independently.

Source: KenKen: the puzzle’s origins

More games like this