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GyokusekiPuzzle, Logic, Casual

Gyokuseki

Find each dark gem among the pale stones.

Hall of records

Gyokuseki

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Gyokuseki

At an Orenvalt lapidary, dark star gems hide among pale river stones on a velvet cutting table. Each row and column holds exactly one gem. The brass numbers on all four edges count circles through the first gem they meet.

Explore 180 original charts: sixty each at 4×4, 5×5 and 6×6. Every chart has one checked arrangement. An edge number of one can have empty cells before its gem; the worked example shows why.

The clock starts when a chart opens. Your first solve time stays in this browser, and an uninterrupted, unaided first solve can set the verified best shown on its card and beside the clock.

How to play

Goal
Place one dark gem in every row and column, then place pale stones so each edge number counts the circles up to and including its gem.
How it ends
A chart is complete when all four sides' counts and the one-gem-per-line rule agree; there is no loss.
Record
Your first solve time is kept per chart, and the fastest verified first solve appears with its holder.
  1. Put one dark gem in every row and column. Pale stones may fill other cells; empty cells are allowed. A number at an edge counts occupied circles from that side through the first gem, including the gem. Empty cells do not count, and circles beyond that gem are hidden from that clue.
  2. Choose Gem or Stone. Repeated taps cycle through both marks and empty, starting with the selected mark: Gem → Stone → empty, or Stone → Gem → empty. Clear erases directly. Drag paints one mark across cells. Tap an edge number to trace the portion of its line visible through the first gem you have placed.
  3. Undo reverses one painted stroke. Restart clears marks but keeps the clock running. Check reports rule conflicts and makes that attempt local-only. There is no loss; a chart ends when all four sides and one-gem-per-line agree.
Worked example for Gyokuseki
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a cellCycle Gem → Stone → empty, or Stone → Gem → empty, based on the selected brush
Drag across cellsPaint a stroke; Undo reverses it together
Tap an edge numberTrace that clue's sightline and current count
Right click a cellClear it
Arrow keysMove among cells
1 / 2 / 0Select Gem / Stone / Clear
Space / EnterUse the selected brush
Backspace / DeleteClear the selected cell
ZUndo the last stroke
EscapeClose a panel or return to the chart atlas

Good to know

First-solve records exclude resumed and checked attempts. Progress and reduced motion save; sound follows the shared site setting.

Watch how to play

The rules, then Chart 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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