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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

NurafPuzzle, Logic, Casual

Nuraf

Raise the islands. Keep the river whole.

Hall of records

Nuraf

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Nuraf

In a moonlit grotto, numbered brass beacons rise from pale stone islands while a single blue river winds between them.

Explore 160 fixed charts from 5×5 to 7×7. Every chart has one solution, and its strict area bounds matter to that answer.

The clock begins when you open a chart. Your first solve stays on this device; an uninterrupted first session can set the verified best time shown with its holder.

How to play

Goal
Separate each pair of numbered beacons into its own pale island while keeping one connected river.
How it ends
A chart completes when every cell is marked, every island has exactly two numbers with area strictly between them, and the river has no 2×2 pool; there is no loss.
Record
Your first solve time is kept per chart, and the fastest verified first solve appears with its holder.
  1. Separate the numbered beacons into pale islands. Each island must contain exactly two numbers, and its area must be strictly greater than the smaller number and strictly less than the larger. The remaining river cells must make one connected stream, and no 2×2 square may be all river. In the worked sketch, a two-cell island is allowed between 1 and 3; adding a third cell makes it invalid.
  2. Tap or click a cell to cycle empty, river, land. Drag paints the chosen mark across cells; a cancelled gesture restores its starting state. Right click cycles backward. Numbered beacons stay on land.
  3. Undo reverses one stroke. Restart clears marks but keeps the original clock. A chart completes once every cell is decided and every island, river and 2×2 rule holds; there is no loss.
Worked example for Nuraf
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a cellCycle empty → river → land → empty
DragPaint the chosen mark across cells
Right clickCycle backward
River / Land / EraseMark the selected cell directly
Arrow keysMove focus through the chart
Space / Enter / XMark river / land / empty at the focused cell
ZUndo one stroke
RRestart without resetting the clock
EscapeClose a panel or return to the atlas

Good to know

Progress and reduced motion save in this browser; sound uses the shared site setting.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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