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Creek

Count basalt stones at the corners. Keep one pale spring channel flowing.

CreekPuzzle, Logic, Casual

Hall of records

Creek

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How to play

Goal
Shade cells so each numbered corner counts the shaded cells touching it and all pale cells form one connected creek.
How it ends
A chart opens when every corner count and the creek connection are correct; mistakes can be changed and there is no loss state.
Record
The time of the first unaided solve of each fixed chart is kept locally and may rank publicly.
Worked visual example for Creek
Worked example. See the rule happen, then follow the numbered rules below.
  1. Tap a cell to place or clear a basalt stone. A numbered brass seal sits where grid lines cross and counts the shaded cells touching it: four in the middle, two on an edge, one at an outer corner. Match every count exactly.
  2. The worked picture shows an outer corner marked 1. It touches only one square, so that square must be shaded; the remaining pale cells still connect.
  3. Every unshaded cell must join the others through shared sides into one creek. Stones may touch; they need not connect. Pale notes are optional and unmarked cells count as pale. Undo restores a mark, and Restart clears marks without resetting the first clock. A reload keeps an unfinished chart local only; replays are untimed practice. Public records accept first-solve times up to 24 hours.

Controls

Tap / click a cellPlace or clear a basalt stone
Mark pale buttonUse taps to place optional pale notes; tap Ink to return
Right clickPlace or remove an optional pale note
Arrow keysMove focus around the chart
Enter / SpaceToggle stone on the focused cell
P / BackspaceMark the focused cell pale or clear it
U / ZUndo the last mark
RestartClear marks without resetting the clock
EscapeClose a panel or return to the atlas

All 160 charts have one independently verified answer; a separate bounded deduction trace finishes each without guessing. Removing the pale-connectivity rule gives alternate answers on all 160. Private witnesses stay outside the build. Saves use morass.creek.v1; sound follows the shared arcade setting. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Creek

At the Rootwell Aqueduct, set basalt plugs into a pale channel under ancient roots. Each brass seal at a grid intersection counts the stones touching it.

Work through 160 original charts with one independently proved answer each. A separate elementary deduction trace finishes every chart without a guess.

Your first finish time stays in this browser. An uninterrupted first solve can claim the named public best for its chart.

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