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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

HitoriPuzzle, Logic, Casual

Hitori

Sink the stones that echo, and keep the moonlit causeway whole.

Hall of records

Hitori

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Hitori

Shade repeated numbers so no row or column contains duplicates. Shaded cells cannot share an edge, and all unshaded cells must remain connected.

How to play

Goal
Sink stones until no number stands twice in a row or column.
How it ends
A crossing is solved when no number repeats, no two sunk stones touch and every standing stone is joined in one causeway. There is no way to lose.
Record
The fastest first solve of each crossing, with its holder's name.
  1. Tap a stone to cycle standing, sunk, warded — a ward is your own mark for a stone that must stand; drag to ward a run of stones.
  2. Sink stones until no number stands twice in any row or column. Two sunk stones may never touch side by side.
  3. Every standing stone must join one causeway, reachable from every other by steps up, down, left or right.
Worked example for Hitori
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / clickCycle a stone: standing, sunk, warded
Right clickCycle the other way
DragWard a run of stones in one mark
Arrow keysMove between stones
X / O / DeleteSink, ward, or clear the focused stone
Z / R / EscapeUndo, restart, or return to the chart

Good to know

All 120 crossings are open, deterministic, proved to need no guess and independently counted to one answer. No hints or mistake checks are available. Named fastest times, completion, kept attempts, sound and reduced-motion preference persist in this browser.

Watch how to play

The rules, then Crossing 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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