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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

One-Stroke GlyphsLogic, Puzzle

One-Stroke Glyphs

Trace every glowing line exactly once.

Hall of records

One-Stroke Glyphs

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About One-Stroke Glyphs

One hundred compact boards grow from simple crossings to longer loops. There is no countdown and no lives: the clock counts up, and every board keeps a best time with the name of the player who set it.

How to play

Goal
Trace every line of the glyph in one stroke, each line exactly once.
How it ends
A glyph is finished when every line is drawn. Undo or restart if you take a wrong turn.
Record
The fastest finish of each glyph, with its holder's name.
  1. Tap the gold starting dot, then tap connected dots to draw one stroke.
  2. Every line must be used once. Undo or restart if you take a wrong turn.
  3. Finish a glyph to submit its time to the hub record.
Worked example for One-Stroke Glyphs
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap or clickChoose the next connected dot
Arrow keys and EnterMove focus and choose a dot
ZUndo the last line
RRestart the glyph
NNext glyph after a win

Good to know

The clock counts up and never interrupts the puzzle. The hub shows the best time and its holder's name for each glyph.

Watch how to play

The rules, then Glyphs 1 to 4 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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