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Edaburi

Every branch counts. One living tree.

EdaburiPuzzle, Logic, Casual

Hall of records

Edaburi

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How to play

Goal
Join every circle into one tree, matching each numbered branch count.
How it ends
The chart finishes when every number matches, every circle is connected and there is no loop. Undo and Erase allow corrections.
Record
Your first unassisted finish keeps your time for that chart; later plays are practice.
Worked visual example for Edaburi
Worked example. See the rule happen, then follow the numbered rules below.
  1. Join only immediately horizontal or vertical neighbouring circles with one branch per pair. No diagonal or skipped circles.
  2. Match every numbered circle’s exact branch count. Blank circles have no number constraint, but every circle must connect.
  3. Keep one connected tree with no loop. A finished tree on N circles has N−1 branches. Cross notes are optional and need not fill unused edges.
  4. Choose Line and tap an edge, or drag through neighbouring circles and release. Alternatively select successive neighbours and press Draw. One released route is one Undo. Note excludes an edge; Erase clears it.
  5. Restart preserves the first clock. Reload preserves an unfinished attempt and Undo; its resumed finish stays local. A clock change or computer suspension makes the current time local. Replay starts fresh and preserves your first time.

Controls

Mouse / touchTap an edge, or drag neighbouring circles and release
Arrows + Enter / SpaceMove and select successive neighbours
PDraw the selected route
Shift + arrowApply the chosen mark to an adjacent edge
1 / 2 / 3Line / Note / Erase
Z / YUndo / Redo
RRestart confirmation
EscapeCancel a draft, close a dialog or return to the atlas
ControllerD-pad moves; A selects; Y draws; X chooses Erase; leave the board at its right/bottom boundary to choose Line; shoulders Undo/Redo; B returns; Start settings; Back rules

Tips for Edaburi

  • Start with corners A corner numbered two needs both neighbours.
  • Count available neighbours A four in the middle needs every touching branch.
  • Avoid a loop If two circles already belong to the same branch group, joining them closes a loop.

Questions about this game

Do blank circles have a hidden number?

No. Their only constraints are belonging to the tree and avoiding loops.

Must every unused edge have a cross?

No. Crosses are optional notes; the selected branches determine completion.

May a branch skip a circle?

No. Only immediately neighbouring circles can connect.

Can replay improve my first time?

No. Your saved first finish remains unchanged; replay is practice.

All charts are open. Reload retains an unfinished original attempt, Undo and its clock; resumed finishes stay local. Practice starts fresh and preserves your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Edaburi

Draw branches on a lamplit living-bough folio. Each numbered circle tells you exactly how many branches touch it; blank circles still belong to the tree.

All 160 original charts are open: eight 3×3, fifty-six each at 4×4 and 5×5, and forty 6×6. Every chart has one independently verified ending and a complete logic proof.

Your first finish keeps its time. An uninterrupted verified first solve can claim the named fastest time; replay is practice.

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