Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Kiln GlazesPuzzle, Logic, Casual

Kiln Glazes

Mix the potter's pigments to a commission's exact glaze.

Hall of records

Kiln Glazes

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Kiln Glazes

In an Orenvalt potter's workshop, each commission names a glaze: two cobalt to three antimony, a tin-white celadon, an iron-and-cobalt slate. Fill measures from the pigment jars, pour them into one another and into the bowl, and the glaze fires when the bowl is full and its parts match the recipe exactly.

Pours carry the mixture in proportion, and the colours mix the way paint does. Every commission's fewest pours were proved by exhaustive search.

All 160 commissions are open across eight benches: a second measure, a third pigment, leftover slip, days when nothing may be tipped. Your first firing keeps its time; any unassisted firing can improve the fewest-pours record.

How to play

Goal
Fill the glaze bowl to its brim with the commission's exact mixture: the pigment parts in the bowl must match the recipe.
How it ends
There is no loss; undo or restart and the commission can still be fired.
Record
Your first firing keeps its time; an uninterrupted first solve may rank for time, and any unassisted solve may improve the fewest-pours record.
  1. Tap a pigment jar, then a measure or the bowl, to fill it to the brim with that pigment. Tap a vessel, then another, to pour as much as fits; the mixture travels in proportion. Tap a vessel, then the slop pail, to tip it out. Every fill, pour and tip counts as one pour.
  2. The worked example has a two-ladle measure and a bowl of five, and a recipe of two cobalt to three antimony. Fill the measure with cobalt and pour it into the bowl; then fill the bowl to its brim with antimony. Three pours, and the bowl holds two parts to three.
  3. The bowl is fired when it is full and its parts match the commission. There is no loss: Undo takes back a pour and Restart returns to the opening, though either makes that attempt ineligible for named records.
Worked example for Kiln Glazes
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a jar, then a vesselFill the vessel to its brim with that pigment
Tap a vessel, then anotherPour as much as fits
Tap a vessel, then the slop pailTip it out
1–3 / Q W E / TChoose a vessel / a jar / the slop pail
U / RUndo or restart
EscapePut down, close a panel or return to the order book
GamepadNavigate all screens, jars and vessels; confirm with A

Good to know

Each commission opens on the bench shown; on the slip bench a measure already holds yesterday's mixture. A completed commission saves locally. A resumed attempt and a run using Undo or Restart remain playable but do not enter named records. The bundle ships no fewest-pour routes.

Watch how to play

The rules, then Commission 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

More games like this