How to play
- Goal
- Guide every numbered ingredient along one straight arrow into a cauldron, without crossing another ingredient or arrow, so each cauldron receives at least one.
- How it ends
- A chart is won when every ingredient has a legal arrow and each numbered cauldron's total matches its clue; there is no loss.
- Record
- The first unaided solve time for each chart is kept, and replaying it is practice.
- Choose a numbered ingredient and tap a glowing cauldron cell in the same row or column. Its arrow must be straight. It may pass through a cauldron without counting there: only the tip delivers the ingredient. Arrows may not cross, overlap, or pass through another ingredient.
- Every connected gray cauldron must receive at least one arrow tip. If it has a number, the ingredient values arriving there must add to that total. An unnumbered cauldron has no sum target.
- The worked picture shows a tiny chart outside the 160-chart bank. Its only ingredient is 2, so a straight downward arrow must end in the gray cauldron whose target total is 2.
- Tap an ingredient, then a highlighted destination. Tap an already-routed ingredient once to clear and reroute it. Undo, Redo and Restart correct moves; Restart keeps the first clock running. A chart finishes when all arrows and totals are legal. There is no loss, and replaying cannot improve the first time.
Controls
| Tap / click ingredient | Select its numbered seal or clear an existing route |
|---|---|
| Tap / click glowing cell | Place a straight arrow to that cauldron cell |
| Arrow keys | Move the board focus |
| Enter / Space | Select or route the focused cell |
| Backspace / Clear | Erase the selected arrow |
| Z / Shift+Z / Undo / Redo | Reverse or restore a route |
| Restart / R | Clear this chart while preserving its first clock |
| Escape | Cancel selection or close a panel |
| Gamepad | Move focus, route, clear, undo, redo and reach every panel |
All 160 original charts have one exact endpoint answer, both total and uncrossed-lane rules matter, and a bounded deduction trace completes each. Private witnesses do not ship. Saves use morass.yosenabe.v1; sound follows the shared site setting. No ads or analytics run inside the game.
Watch how to play
About Yosenabe
At an Orenvalt inn’s copper hearth, numbered ingredient seals wait on parchment. Draw one straight arrow from each seal into a cauldron cell and let its tip determine which pot receives the ingredient.
Solve 160 original charts in four shelves. An independent exact verifier proves one endpoint arrangement for each, while a separate deduction trace finishes all of them without guesswork.
Your first solve time stays in this browser. An uninterrupted first finish may claim the named best shown beside the clock and on each chart card.







