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Matchstick EquationsPuzzle, Logic, Casual

Matchstick Equations

Move a spark. Make the equation true.

Hall of records

Matchstick Equations

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Matchstick Equations

At an alchemist’s candlelit calculation table, every equation is drawn from glowing wooden matches. Lift one stick and set it into an empty engraved socket to change a digit or the plus or minus sign.

All 240 fixed tablets are open from the start. Eighty need one move; the rest need two. The shelves grow more deceptive, and some tablets have several correct final equations. Every mathematically true ending made in the shown number of moves counts.

Undo or Restart lets you try a different idea while the clock keeps running. Your first solve time is saved for each tablet. The named best appears on shelf cards and beside the clock; the game page trophy shows the rankings.

How to play

Goal
Make the matchstick equation mathematically true using the shown number of moves.
How it ends
A tablet is won when its digits and sign form a true equation after exactly that many stick moves; there is no loss.
Record
Your first-solve time is kept for each tablet, with a verified best beside it and on the page trophy.
  1. Tap a glowing match, then an empty socket to move it. A stick may move within its own digit, to another digit, or between a plus sign and another socket. The equals sign stays fixed.
  2. Use exactly the number of moves printed above the slate. The final digits and sign must be complete, and the equation must be mathematically true. Any true ending wins, even when a tablet has several answers.
  3. Undo reverses one move. Restart restores the sticks but keeps the clock running. Only your first solve can set a time record.
Worked example for Matchstick Equations
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a lit stick, then an empty socketMove the match
Arrow keysMove keyboard focus between sockets
Enter / SpaceSelect or place the focused match
UUndo the last move
EscapeCancel selection or return to the shelves

Good to know

The clock starts on opening a tablet and continues across return visits and Restarts. Progress stays in this browser.

Watch how to play

The rules, then Tablet 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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