Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

GradesPuzzle, Logic, Casual

Grades

Count the gems. Balance their light.

Hall of records

Grades

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Grades

In a crystal cavern, an illuminated ledger holds numbered gems. Brass runes count the gems in each row and column; sapphire runes add their values.

Explore 160 original charts from 4×4 to 7×7 in four shelves. Every chart has one solution, and even diagonal gem contact is forbidden.

The clock starts when you open a chart. Your first solve stays on this device; an uninterrupted first session can set the verified best time shown with its holder.

How to play

Goal
Place gems numbered 1–9 so the edge clues give each row and column's gem count and value sum, and no two gems touch, even diagonally.
How it ends
A chart completes when every count, sum and separation rule holds; there is no loss.
Record
Your first solve time is kept per chart, and the fastest verified first solve appears with its holder.
  1. Place gems numbered 1–9. The clue above a column and left of a row is its gem count; the clue below a column and right of a row is its digit sum. Gems may not touch by side or corner. The worked ledger shows gem 2 blocking a diagonal neighbour while gem 3 belongs two rows away.
  2. Tap a cell to select it, then tap a digit. Tap the same digit or Erase to clear it, or Cross out a cell you know is empty. The edge clues glow when they agree with your marks.
  3. Undo reverses a mark. Restart clears marks without resetting the clock. Check names conflicting clues and ends ranking for that attempt. A chart completes when every count, sum and separation rule holds; there is no loss.
Worked example for Grades
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a cellSelect the ledger cell
Tap a digit 1–9Place or remove that numbered gem
Cross outMark an empty cell
EraseClear the selected cell
Arrow keysMove focus through the grid
1–9Place a gem at the focused cell
XCross out the focused cell
0 / DeleteErase the focused cell
ZUndo the last mark
RRestart without resetting the clock
EscapeClose a panel

Good to know

Use digits from 1 to 9. Progress and reduced motion save in this browser; sound uses the shared site setting.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

More games like this