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SujikoPuzzle, Logic, Casual

Sujiko

Balance nine stones beneath four moonpearls.

Hall of records

Sujiko

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Sujiko

At an Orenvalt moonwell, place nine ivory number stones on a carved slate table. Four luminous pearls each count the four stones around them. The pearls respond as the overlapping sums come into balance.

Choose any of 240 fixed tablets across four shelves. Each has one solution. The shelves begin with three given stones and gradually remove them, until the Moon Stones offer only the four sums.

The clock runs through the tablet shelf during a visit. Your first solve time is saved locally; an uninterrupted first solve can set a verified best. Each tablet card and the active game show that best and its holder.

How to play

Goal
Place each digit from 1 to 9 once so every moonpearl ring equals the four adjacent stones.
How it ends
A tablet is sealed when all nine digits are placed once and all four sums match; there is no loss.
Record
Your first solve time is kept per tablet, and the fastest verified first solve appears with its holder.
  1. Fill the 3×3 tablet with digits 1 through 9, using each once. Every pearl shows the target sum of its four neighbouring stones.
  2. Tap a square and then a number stone, or use the keyboard. A gold pearl has the right sum; an amber pearl has all four stones but a different sum. Use overlapping pearls to deduce shared stones.
  3. Undo and Clear let you revise placements. Restart clears placed stones but keeps the clock running. Seal the tablet when every digit and all four sums are correct; a reloaded tablet keeps progress but its first seal stays local.
Worked example for Sujiko
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a square, then a number stonePlace or change a digit
Arrow keysMove among the nine squares
1–9Place a digit in the selected square
Backspace / Delete / 0Clear the selected square
ZUndo the last placement
EscapeClose a panel or return to the tablet shelf
R · RestartReturn every stone; the clock keeps running

Good to know

Each tablet has one answer. Given stones stay fixed, and duplicate digits cannot complete a tablet. The clock continues while you visit the shelf. An uninterrupted first solve can rank; a reloaded attempt finishes locally. Progress and reduced motion save in this browser; sound follows the site settings.

Watch how to play

The rules, then Tablet 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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