How to play
- Goal
- Manufacture the spells on each contract and restore your magical foundry.
- How it ends
- A contract is complete when every receiver gets its requested batch; unsuccessful tests can be edited and retried freely.
- Record
- Your workshop, unfinished layouts, completed contracts and best machine counts and production cycles are saved in this browser.
- Choose a machine, then tap a socket. Connect the white source on the left to a numbered receiver on the right.
- An Ember furnace turns neutral magic into Fire. Conduits carry it along their arrows. Change Arrow before placing a corner, or Inspect a machine and Rotate it.
- Match the receiver’s element, form and exact power. An Amplifier adds one power. Three matching casts fulfil the contract.
- Run the factory to test it. Pause keeps travelling motes visible; editing stops the test and retains your machinery. Experimentation is free.
- Completed contracts unlock the next. Each keeps its draft and separate best machine count and production cycles in this browser.
Controls
| Click / tap | Choose a machine and install it on a socket |
|---|---|
| Arrow keys + Enter | Move between sockets and install or inspect |
| R / Delete | Rotate or remove the focused machine |
| Space | Run or pause while a socket is focused |
Free experimentation, browser-local saves, sound and reduced-motion settings. Optional mastery rewards efficient layouts. No ads inside the game.
About Spellfoundry
Build a magical production line in a brass-and-glass workshop. Watch motes become spells as they pass through furnaces, conduits, amplifiers and branching machinery.
Solve 24 contracts, combining Fire, Ice, Storm and Growth with three spell forms. Restore four workshop wings, retain unfinished layouts and return to improve your machine and production-cycle records.







