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Cinder Courier

Race an enchanted ember cart through a Korthen foundry: jump broken spans, cool volatile cargo and reach inspection intact.

Cinder CourierRacing, Arcade

Hall of records

Cinder Courier

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Cinder Courier

The Anvil-Tier of Drenvath is breaking, and the Korthen guild still expects its ember cargo delivered to inspection. Guide an enchanted iron cart through basalt galleries, brass furnaces and rune-lit bridges in Orenvalt.

Eighteen always-open routes span six foundry shifts. Choose a clean, cool delivery or risk boost for a faster time. Your best cargo score and fastest delivery are kept separately; stored record runs can be watched from Records.

How to play

Goal
Deliver the rune-bound ember cargo to the inspection gate.
How it ends
A delivery succeeds at the gate with cargo remaining; lost cargo, a fall or the time limit ends the run.
Record
Each route keeps the fastest delivery and the highest cargo score, with replays and holder names.
  1. Choose a route and Deliver cargo. After the countdown the cart rolls automatically. Steer left or right and tap Jump from the glowing approach chevron before each orange-edged broken span. Release Jump before the next leap.
  2. Hold Boost to accelerate, but watch heat: at 100 the cargo burns. Brake or gather blue cooling sigils to cool it. Steer around rubble and amber hammer warning squares, or jump over the obstacle.
  3. Reach the inspection gate with cargo remaining. Cargo score gives 100 points per remaining whole cargo plus 50 per cooling sigil. The fastest delivery and highest cargo have separate records. Pause, a hidden tab or a slow-running browser makes that attempt local; personal bests still count.
Worked example for Cinder Courier
Worked example. See how the rules apply to a real position.

Controls

InputAction
A/D or ←/→ · held steering buttonsSteer
Space · JumpJump; release before jumping again
W/↑ · BoostAccelerate and build heat
S/↓ · BrakeSlow down and cool cargo
R · RestartRestart this route
Escape · PausePause; this attempt becomes local

Good to know

Progress stays in this browser. Reload starts a fresh run. WebGL is required.

Watch how to play

The rules, then level 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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