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Ember TrailsArcade

Ember Trails

Ride a forge salamander round the basalt yards, leaving a wall of fire behind you, and outlast every rival rider.

Hall of records

Ember Trails

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Ember Trails

Ride a forge salamander that leaves a wall of fire behind it. Turn to trap rival riders while avoiding their trails, your own fire and the arena’s hazards. The last rider moving wins.

How to play

Goal
Outlast every rival rider in the arena.
How it ends
The arena is won when the last rival crashes into fire, a wall or a pillar; the run is lost the moment your salamander crashes.
Record
For every arena, the ten best scores and the ten fastest wins, each proved by replaying the run.
  1. Your salamander runs on by itself; press an arrow key (or WASD) or swipe to turn that way, or tap Left or Right to turn from where you are heading.
  2. Everything that rides leaves fire. Don't run into fire, the walls, the pillars or lava, and keep enough room ahead of you.
  3. Cut the rivals off so they crash; a rival that burns on your fire scores 300, and riding right beside a rival's fire scores as you go.
Worked example for Ember Trails
Worked example. See how the rules apply to a real position.

Controls

InputAction
Arrows · WASDTurn to that direction
SwipeTurn the way you swipe
Left · Right buttonsTurn from where you are heading
P · EscapePause (the run then counts as practice)
R · ↻Start the arena over from the countdown

Good to know

Ranked results are checked by replaying your moves. Your bests stay in this browser.

Watch how to play

The rules, then Arena 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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