About Ember Trails
Ride a forge salamander that leaves a wall of fire behind it. Turn to trap rival riders while avoiding their trails, your own fire and the arena’s hazards. The last rider moving wins.
How to play
- Goal
- Outlast every rival rider in the arena.
- How it ends
- The arena is won when the last rival crashes into fire, a wall or a pillar; the run is lost the moment your salamander crashes.
- Record
- For every arena, the ten best scores and the ten fastest wins, each proved by replaying the run.
- Your salamander runs on by itself; press an arrow key (or WASD) or swipe to turn that way, or tap Left or Right to turn from where you are heading.
- Everything that rides leaves fire. Don't run into fire, the walls, the pillars or lava, and keep enough room ahead of you.
- Cut the rivals off so they crash; a rival that burns on your fire scores 300, and riding right beside a rival's fire scores as you go.
Controls
| Input | Action |
|---|---|
| Arrows · WASD | Turn to that direction |
| Swipe | Turn the way you swipe |
| Left · Right buttons | Turn from where you are heading |
| P · Escape | Pause (the run then counts as practice) |
| R · ↻ | Start the arena over from the countdown |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.


















































