About Ember Trails
The light-cycles arcade game, in the forge-yards of the Brendhal Cinder-Oath. You ride a forge salamander that never stops running and leaves a wall of fire behind it. So do the rival riders. Anyone who runs into fire, a wall, a pillar or lava is out, and the last one riding wins the arena.
Turn with the arrow keys, a swipe, or the two turn buttons. Drifters wander and shy away from walls, Hunters ride to cut across your path, and Wardens claim the biggest open space and hug its edges. Ride close alongside a rival's fire to scorch it for points, and box a rival in so it burns on your own trail. Embers are worth points; Quickfire doubles your pace, Ashwalk lets you pass through fire for a moment, and a Frost rune slows every rival.
There are 120 arenas in eight rings, starting with a single Drifter on an open floor, then adding pillars, Hunters, lava pools, Wardens, cross walls and a faster pace, up to five rivals of every kind. Every arena was won by a planning bot before it shipped, and each keeps two Top 10s, best score and fastest win; every run on them is re-played by the site before it is ranked.
How to play
- Goal
- Outlast every rival rider in the arena.
- How it ends
- The arena is won when the last rival crashes into fire, a wall or a pillar; the run is lost the moment your salamander crashes.
- Record
- For every arena, the ten best scores and the ten fastest wins, each proved by replaying the run.
- Your salamander runs on by itself; press an arrow key (or WASD) or swipe to turn that way, or tap Left or Right to turn from where you are heading.
- Everything that rides leaves fire. Don't run into fire, the walls, the pillars or lava, and keep enough room ahead of you.
- Cut the rivals off so they crash; a rival that burns on your fire scores 300, and riding right beside a rival's fire scores as you go.
Controls
| Arrows · WASD | Turn to that direction |
|---|---|
| Swipe | Turn the way you swipe |
| Left · Right buttons | Turn from where you are heading |
| P · Escape | Pause (the run then counts as practice) |
The salamanders are Blender renders of the Morass warehouse's rigged forge and frost salamanders, running in four facings; the basalt blocks, charms and floor are shared with Bomber. The simulation uses whole numbers only and a run is just the turns you took, so every browser plays it back identically and the records worker re-plays each one before it enters a Top 10. Your bests stay in this browser under morass.ember-trails.v1. No ads or analytics run inside the game.







