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Embermarch

Build a haven. Carry it through the storm.

EmbermarchStrategy

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Embermarch

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How to play

Goal
Guide your walking settlement through Mossroad, the first region on the road to Dawn Sanctuary.
How it ends
Survive each journey; if the giant falls, retry from the departure camp.
Record
Your settlement, journey progress and best remaining vitality per journey are saved in this browser.
Worked visual example for Embermarch
Worked example. See the rule happen, then follow the numbered rules below.
  1. Read the incoming attack, then place a tower on a covered side. A bolt tower deals nine damage per rank: it defeats the first nine-health raider before the giant takes a hit.
  2. Give up to two construction orders, optionally channel one spell, then press March. Nothing advances while you decide. Front-row buildings also defend the prow.
  3. Build or upgrade with stone. Manage moves a building to an empty site or reclaims part of its cost. Frost strips shields before the volley; mortars ignore armour.
  4. Surviving enemies pursue into the next beat. Aegis shrines absorb damage, gardens restore vitality after you survive, and forges generate ember for spells.
  5. Finish a journey to retain your buildings and unlock the next. A defeat lets you retry from the departure settlement; completed journeys can be practised without changing campaign resources.

Controls

Click / tapSelect a foundation, building, route or action
Tab + Enter / SpaceNavigate and activate controls
Arrow keysSelect deck sites when the site grid is focused
EscapeClose a panel or cancel relocation

Three-journey preview. Progress stays in this browser. The high road adds stronger foes and prow ambushes for extra stone. Settings offer reduced motion, faster resolutions and a safe return to the departure camp. No ads inside the game.

About Embermarch

Build a travelling settlement on a great stone giant. Place towers, gardens and forges on its back, then guide your little haven through forest roads, a lantern-lit ford and an ancient thorn gate.

This opening preview contains three journeys with two routes each. Your buildings remain aboard between encounters; the larger campaign is in development.

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