About Verdant Bastions
Defend enchanted woodland paths with Ember, Stone, Tide and Storm towers. Choose building sites, compare their reach, and upgrade a small set of distinct defenses.
This playable development slice contains three maps: Mossbend, Twinwater and Highroot. Each has ten waves and different terrain or routes. Any surviving defense counts as a win; flawless defenses and efficient spending give you a reason to try another layout.
The larger campaign is in development. This edition saves progress and personal records in your browser.
How to play
- Goal
- Protect the grove with elemental towers beside the enemy paths.
- How it ends
- Clear every wave with at least one heart to win; lose all hearts to lose.
- Record
- Each map keeps your best defense score and fastest flawless combat time.
- Tap a numbered building site, compare the reach preview, then confirm a tower purchase.
- Launch the defense. Waves arrive automatically; call them early only when you are ready for more pressure.
- Open a tower to pause and choose an upgrade. Use Tide to slow enemies and damage towers to stop them.
- Finish all ten waves with at least one heart. Retry for a better defense score or faster flawless time.
Controls
| Click or tap a site | Build or upgrade a tower |
|---|---|
| Pause / Resume | Stop or continue combat |
| 1× / 2× | Change playback speed |
| Tab and Enter | Navigate and activate controls |
| Space with the playfield focused | Pause combat |
Three-map development slice. No ads inside the game. Progress and personal records are saved in this browser; there is no public leaderboard. Planning refunds the full cost; selling during combat returns 70%.







