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Verdant Bastions

Four elements. Three woodland groves. Make every tower count.

Verdant BastionsStrategy

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Verdant Bastions

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About Verdant Bastions

Defend enchanted woodland paths with Ember, Stone, Tide and Storm towers. Choose building sites, compare their reach, and upgrade a small set of distinct defenses.

This playable development slice contains three maps: Mossbend, Twinwater and Highroot. Each has ten waves and different terrain or routes. Any surviving defense counts as a win; flawless defenses and efficient spending give you a reason to try another layout.

The larger campaign is in development. This edition saves progress and personal records in your browser.

How to play

Goal
Protect the grove with elemental towers beside the enemy paths.
How it ends
Clear every wave with at least one heart to win; lose all hearts to lose.
Record
Each map keeps your best defense score and fastest flawless combat time.
Worked visual example for Verdant Bastions
Worked example. See the rule happen, then follow the numbered rules below.
  1. Tap a numbered building site, compare the reach preview, then confirm a tower purchase.
  2. Launch the defense. Waves arrive automatically; call them early only when you are ready for more pressure.
  3. Open a tower to pause and choose an upgrade. Use Tide to slow enemies and damage towers to stop them.
  4. Finish all ten waves with at least one heart. Retry for a better defense score or faster flawless time.

Controls

Click or tap a siteBuild or upgrade a tower
Pause / ResumeStop or continue combat
1× / 2×Change playback speed
Tab and EnterNavigate and activate controls
Space with the playfield focusedPause combat

Three-map development slice. No ads inside the game. Progress and personal records are saved in this browser; there is no public leaderboard. Planning refunds the full cost; selling during combat returns 70%.

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