About Verdant Bastions
Defend enchanted woodland paths with Ember, Stone, Tide and Storm towers. Choose building sites, compare their reach, and upgrade a small set of distinct defenses.
This playable development slice contains three maps: Mossbend, Twinwater and Highroot. Each has ten waves and different terrain or routes. Any surviving defense counts as a win; flawless defenses and efficient spending give you a reason to try another layout.
The larger campaign is in development. Every victory keeps personal records and can set the best score or fastest flawless combat time. Use the trophy to see the Top 10 and watch verified replays.
How to play
- Goal
- Protect the grove with elemental towers beside the enemy paths.
- How it ends
- Clear every wave with at least one heart to win; lose all hearts to lose.
- Record
- Each map keeps your best defense score and fastest flawless combat time.
- Tap a numbered building site, compare the reach preview, then confirm a tower purchase.
- Launch the defense. Waves arrive automatically. Call the next wave only after all active enemies have been killed or escaped.
- Open a tower to pause and choose an upgrade. Pauses, 2× speed and resumed games all remain eligible for records.
- Finish all ten waves with at least one heart. Retry for a better defense score or faster flawless time.
Controls
| Input | Action |
|---|---|
| Click or tap a site | Build or upgrade a tower |
| Pause / Resume | Stop or continue combat |
| 1× / 2× | Change playback speed |
| Tab and Enter | Navigate and activate controls |
| Space with the playfield focused | Pause combat |
| Shift+R · ↺ | Begin the map again from planning |
Good to know
Three-map development slice. The site header supplies your name for records. Every victory is eligible, including paused and resumed games; flawless time measures combat time, not wall-clock time. Planning refunds the full cost; selling during combat returns 70%.














































