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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

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Pipe Connect

Turn rune-cut stones and carry living aether from the dragonwell to every shrine.

Pipe ConnectPuzzle, Casual, Strategy

Hall of records

Pipe Connect

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About Pipe Connect

Classic pipe rotation becomes an Orenvalt moonwell rite: turn rune-cut channel stones and let luminous aether travel from a star-ringed dragonwell to sleeping flower shrines.

A chamber is restored only when every stone belongs to one reciprocal, leak-free network. The glow is live feedback: it travels only through channels that already meet correctly.

All 120 chambers are open across six wings, growing from 4×4 lessons to 8×7 masterworks. Every board is deterministic, distinct, has exactly one solution, and is solved again by the verifier during every build.

Each chamber keeps two independent public top tens—fastest time and fewest quarter-turns—with the record holder's name on its card and beside the board.

How to play

  1. Turn stones until every carved channel meets its neighbour and the living glow reaches every tile.
  2. The star-ringed stone is the dragonwell; flower stones are the shrines. A complete chamber has no leaks or closed loops.
  3. Undo restores the last orientation but counts as another turn, so records measure every rotation you make.

Controls

Tap / left clickTurn a stone clockwise
Right click / QTurn a stone counter-clockwise
Arrow keysMove board focus
Space / EnterTurn the focused stone clockwise
Z / R / EscapeUndo, restart, or open all chambers

All 120 chambers are open, generated from seeded spanning trees, exactly-one-solution checked, and witness-replayed. Named time and turn records, completion, current practice chamber, sound and reduced-motion preference persist in this browser.

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