About Pipe Connect
Rotate channel stones to carry light from a moonwell to every flower shrine. Follow the connections and turn broken routes into one working network.
How to play
- Goal
- Turn the stones until every channel connects and the glow reaches every tile.
- How it ends
- A chamber is solved when every tile is lit with no leak or closed loop. There is no way to lose.
- Record
- The fastest first solve of each chamber, and its fewest turns.
- Turn stones until every carved channel meets its neighbour and the living glow reaches every tile.
- The star-ringed stone is the dragonwell; flower stones are the shrines. A complete chamber has no leaks or closed loops.
- Undo restores the last orientation but counts as another turn, so records measure every rotation you make.
Controls
| Input | Action |
|---|---|
| Tap / left click | Turn a stone clockwise |
| Right click / Q | Turn a stone counter-clockwise |
| Arrow keys | Move board focus |
| Space / Enter | Turn the focused stone clockwise |
| Z / R / Escape | Undo, restart, or open all chambers |
Good to know
Named time and turn records, completion, current practice chamber, sound and reduced-motion preference persist in this browser.































































