About Spellwright’s Fieldbook
Build your own spell from a delivery rune, an element and a modifier, then take it into a short fantasy contract. Your discoveries, named recipes and personal bests stay in your fieldbook.
Recover a scattered fieldbook through six regions: Lanternmere, Glassfen, Cinderworks, the Rime Archive, the Hollow Orchard and the Unbound Spire. Close seals, gather wild magic, escort spirits, defend wards and challenge guardians while learning to use each region’s terrain.
How to play
- Goal
- Complete the fieldbook’s contracts and recover the scattered runes.
- How it ends
- Fulfil the objective before time runs out or your mage or protected objective falls; defeat keeps previously earned progress.
- Record
- Your workshop, mastery and personal best times stay saved here. Completed unpaused contracts enter verified Top 10 boards for their exact spell recipe, ranked by active completion time.
- Choose a contract, read its objective, and pick your spell at the bench. Try the moving spell preview before departing.
- Move your mage to avoid threats. Your staff aims and casts automatically; dash through danger when you need space.
- Finish the objective before its time limit. The first completion opens the next contract and can reveal another rune. Return to improve mastery or try a different recipe.
Controls
| Input | Action |
|---|---|
| WASD / arrow keys | Move your mage |
| Drag in the arena | Steer on touch |
| Space / Dash | Dash while moving |
| Escape / Pause | Pause and save the contract |
| Shift+R · Restart | Take the same contract again from its start |
Good to know
Browser-local progress; export and import backups in Settings.

























































