About Bramblebound
Run, jump and cut a path through an enchanted woodland as Pip, a tiny acorn-helmet knight. Follow Rowan’s folded letter from sunlit roots to mushroom hollows, river gardens, frosted peaks and a palace of briars.
Restore 200 trails across eight regions. Moving lilies, spring mushrooms, crumbling paths and a leaf-glide ability give the journey new rhythms. Free eight guardians, uncover forty story scenes and collect optional memories for Rowan’s notebook.
How to play
- Goal
- Restore the eight heartseeds and free the woodland kingdom.
- How it ends
- Reach each level’s hearth; hazards return you to a checkpoint, and the final guardian completes the story.
- Record
- Keep your fastest clear and most sunseeds for each level, alongside saved story progress.
- Reach the glowing hearth at the end of a trail to open the next one. There are no finite lives: falling or touching a hazard returns Pip to the last leaf flag, and collected sunseeds stay collected.
- Hold Jump for a high leap; release it for a short hop. Descend onto a beetle to stomp and bounce. Cut ordinary beetles from the side; armoured beetles need a stomp. Tap Cut again for each swing.
- Spring mushrooms launch Pip higher. Ride moving lilies, cross cracked paths before they crumble, and watch for glowing warnings before guardian attacks. After Amber Canopy opens, hold Jump while falling to glide.
- At each region’s final trail, avoid the guardian’s attacks and cut when its heart opens. Free the keeper, then reach the hearth. Every five completed trails uncover another part of the letter.
- Letters and extra sunseeds are optional. Revisit a trail to improve its fastest clear or highest sunseed count; the two records are kept separately. Pausing or leaving the tab keeps the attempt personal only, while story progress still saves.
Controls
| Input | Action |
|---|---|
| Touch controls | Hold a direction; press Jump or tap Cut |
| ← → or A / D | Move |
| Space, W or ↑ | Jump; hold for height, release for a short hop |
| X or J | Cut |
| R | Restart the trail |
| Escape | Pause or go back |
| Controller | Stick or D-pad moves; A jumps; X cuts; Start pauses; B goes back |
Tips
- Vary your jump A short hop can leave room to land and jump again before the next gap.
- Keep the checkpoint Leaf flags shorten the trip back, and collected sunseeds remain yours after a recovery.
- Read the heart A guardian warns before attacking. Wait for the bright open heart before cutting.
Good to know
Completed trails, memories and personal bests stay in this browser. Public rankings require an uninterrupted attempt and are checked by replaying its inputs. Pausing, leaving the tab or a long browser interruption makes that attempt personal only. Effects, music and reduced motion have separate settings.
























































