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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Juosan

Weave two directions through an astral tapestry.

JuosanPuzzle, Logic, Casual

Hall of records

Juosan

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How to play

Goal
Put a horizontal or vertical stroke in every cell so each territory's number and the run rules hold.
How it ends
A chart is won when the complete board satisfies every rule; there is no loss.
Record
Each chart keeps the time of its first solve and the public fastest first solve.
Worked visual example for Juosan
Worked example. See the rule happen, then follow the numbered rules below.
  1. Put one horizontal or vertical stroke in every cell. A numbered territory shows the larger of its horizontal and vertical counts; a tie is allowed. Three horizontal strokes may not stack vertically, and three vertical strokes may not sit side by side. Long runs in their own direction are allowed, even across territory borders.
  2. The worked picture comes from Chart 001. Its bottom-left territory has two cells and clue 1. With an across stroke already in the lower cell, the upper cell must take a down stroke: one of each makes the larger count 1.
  3. Tap a cell to cycle empty, across, down and empty again. Undo, Redo, Erase and Restart correct a chart. Restart clears the same chart without resetting its first clock. A chart finishes automatically when every cell and rule agrees; there is no loss. Replays are untimed practice and cannot replace the first time.

Controls

Tap / click a cellCycle empty → horizontal → vertical → empty
H / VPlace a horizontal or vertical stroke
Arrow keysMove the selected cell
Space / EnterCycle the selected cell
Backspace / DeleteErase the selected cell
Z / Shift+Z / Undo / RedoReverse or restore a mark
RestartClear this chart; keep its first clock running
EscapeClose a panel or return to the chart atlas
GamepadMove the cursor, cycle or erase marks, and reach every panel

All 160 original charts have exactly one independently verified answer and a no-guess trace. Both forbidden triple directions matter on every chart. Private witnesses do not ship. Saves use morass.juosan.v1; sound follows the shared site setting. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Juosan

An astral loom turns a quiet mark puzzle into a tapestry of gold horizontal threads and pearl vertical threads. Each territory has a number: its more common thread must occur that many times.

Choose among 160 permanent charts across four shelves. Every chart has one independently proved answer and a measured no-guess deduction path. The largest charts are still six cells wide for phone play.

The clock begins when a chart opens. Its first solve time stays in this browser, while an uninterrupted first finish can claim the named public best.

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