How to play
- Goal
- Connect every waystone from 1 to the last number so each arrow points along its link to the next stone.
- How it ends
- A chart is won when every stone belongs to one consecutive path; there is no loss.
- Record
- The first unassisted solve of each chart earns one fastest-time record; later solves are practice.
- Start at the printed 1 and connect every stone to the next number until you reach the end sigil. Tap a source stone, then a highlighted target along its arrow. The target can be several cells away; the worked example shows 1 linking to 2 across another stone.
- Each stone needs one outgoing and one incoming link, except the first and last. Do not close a smaller loop; all stones must become one path. Printed numbers are fixed, while the other numbers appear as chains join them.
- A tap outside the selected arrow ray selects that stone as your new source. Unlink lifts a link touching the selected stone. Undo, Redo and Restart let you revise; Restart keeps the first clock running.
- All 160 charts are open. Only the first unassisted solve earns a time record for that chart. Returning in the same page keeps an unfinished chart and its original clock; a reload preserves progress as local play.
Controls
| Tap / click two stones | Select an arrow, then link to its highlighted target |
|---|---|
| Unlink | Lift a link touching the selected stone |
| Arrow keys / Enter | Move the visible cursor / select or link |
| Backspace / Delete | Unlink the selected route segment |
| Z / Y | Undo or redo |
| R / Escape | Restart the chart / close a panel or return to the atlas |
| Gamepad | D-pad moves; A selects, X unlinks, Y undoes, B backs out and Start opens settings |
Tips for Signpost
- Follow the full ray An arrow can point past its immediate neighbour. Look farther along the row, column or diagonal.
- Protect the endpoints The printed 1 takes no incoming link, and the end sigil takes no outgoing link.
- Join chains safely A short closed loop is impossible before every stone belongs to the route.
Questions about this game
May a link pass over another stone?
Yes. Distance along an arrow ray is free; the passed stone still joins elsewhere.
Does restarting reset my time?
No. Restart clears links on the same chart while the original first-solve clock continues.
Must I guess on later charts?
No. Every chart has one exact answer and an independently checked series of forced links.
All 160 charts have one exact rules-based answer and an independently checked no-guess deduction trace. Private witnesses never ship. Progress uses morass.signpost.v1. Only the first solve can rank; replay is practice. No ads or analytics run inside the game.
Watch how to play
About Signpost
Inside an Orenvalt observatory, engraved arrows lead a single thread through every waystone. A link may skip over stones as long as it follows the arrow ray; every skipped stone still joins the finished route.
Four open atlas shelves hold 160 original charts. Each has one independently proved solution and a sequence of forced deductions, with no guessing required.
The first solve time stays with each chart. An uninterrupted first clear on the game page can claim the named fastest time; replays are practice.







