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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Spades

Make your partnership's bid without taking too many bags.

SpadesBoard & Cards, Strategy, Casual

Hall of records

Spades

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Spades

Bid how many tricks you expect to take, then work with your computer partner to make that promise. Follow suit, save useful spades and decide when an extra trick is worth another bag.

Play a 500-point Match or a fixed four-hand Challenge against Learner or Careful opponents. Finished-hand review shows every played card and the reasons recorded when the computer players chose.

How to play

Goal
Score more points than the other partnership by making your bids.
How it ends
A Match ends when a team reaches 500 points with a higher score; a Challenge ends after four hands.
Record
Challenges keep your highest team score and widest point margin on each sealed deal, from your first uninterrupted sitting.
  1. You sit South, partnered with North. Each seat receives 13 cards and bids 0–13 in turn. A zero bid is Nil: a promise to take no tricks. Confirm your bid before playing.
  2. Follow the led suit when you can. Otherwise play any card: trumping is optional. The highest spade wins; with no spades, the highest card of the led suit wins. The winner leads next.
  3. Do not lead spades until one has been played, unless your hand contains only spades. Each completed trick stays visible until you choose Next trick.
  4. Partners' positive bids add. Cover that total to score 10 points per bid trick; miss it to lose that amount. Extra covering tricks score 1 point and 1 bag each. Every 10 accumulated bags costs 100 points.
  5. Nil earns 100 points for taking no tricks, or loses 100 if broken. Failed-Nil tricks count as bags but do not cover your partner's bid or earn positive trick points.
  6. A Match ends after a whole hand when a team has at least 500 and the scores differ; higher wins. A Challenge always plays four hands and may draw. Its highest team score and widest margin have separate Top 10 tables.
Worked example for Spades
Worked example. See how the rules apply to a real position.

Controls

InputAction
Click or tap a bid / Confirm bidChoose and commit your bid
Click or tap a cardPlay it when legal; inspect the reason when refused
Next trick / Next handContinue after reviewing the table or scores
Arrow keys / EnterMove through bids or cards / activate the focused control
Tab / EscapeReach controls / close a panel
Controller directions / A / B / StartMove focus / confirm / back / Settings

Tips

  • Count the partnership Your positive bids combine. A low losing card can preserve useful controls when North already wins the trick.
  • Watch bags and Nil Extra tricks can trigger a 100-point bag penalty. Protect a partner's Nil when you can; a broken Nil does not help cover their positive contract.

Good to know

Matches and personal bests save in this browser. A Challenge ranks only its first uninterrupted sitting: hiding, leaving, reloading or restarting makes it Practice. Both opponent choices share that first sitting for the same deal. Browser storage and an exclusive table lease are required before Challenge cards appear. There is no time ranking. Music, Effects and Reduced motion are independent settings.

Watch how to play

The rules, then a complete Match against Learner opponents. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Must I play a spade when I cannot follow suit?

No. You may trump or discard another suit. Even the lowest spade beats an ace in another suit.

Can the computer see my cards?

Each computer player chooses from its own hand and public information. Seen cards and finished-hand review make that public history available to you too.

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