About Merge Drop
Aim an orb into an alchemist’s crucible. Two matching orbs merge into the next kind, and quick successive fusions build a chain. Make room before the pile reaches the top.
How to play
- Goal
- Fuse matching orbs into ever greater ones and score as much as you can before the crucible overflows.
- How it ends
- The run ends when an orb rests above the brim of the crucible for two seconds; there is no winning, only a higher score.
- Record
- The endless Crucible keeps the Ten — the ten best scores with their holders.
- Move to aim — the dotted line shows where the orb will land — then tap, click or press Space to drop.
- Two orbs of the same kind that touch fuse into the next one up the ladder and score; the next two orbs are shown.
- A fusion within a second of the last one is a chain, worth a tenth more per link.
- An orb resting above the brim for two seconds overflows the crucible and ends the run.
Controls
| Input | Action |
|---|---|
| Move · Drag | Aim the orb |
| Click · Tap · Lift | Drop |
| ← → | Aim (Shift for fine) |
| Space · Enter · ↓ | Drop |
| Escape | Pause |
| R · Restart (press twice) | Pour a fresh run |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.






















































