About Glow Sluice
Draw silver lines to guide falling glow-dust into the lamplighters’ lanterns. Work with gravity and the cavern’s obstacles until every lantern is full.
How to play
- Goal
- Draw lines that steer the falling glow-dust into every lantern until each one is full.
- How it ends
- A level is won when every lantern is lit, and lost when the dust runs out or settles with a lantern still unlit.
- Record
- The fewest strokes, the least ink and the fastest pour for each level.
- Press and drag on the cavern to draw a line; what you draw is solid, and falling glow-dust slides along it. The free pen paints as you drag; the straight pen draws a straight line from where you press to where you let go. With keys, move a cursor with the arrows and press Enter at each end of a line.
- Nothing moves until you press Pour (Space). Dust slides down lines steeper than about one in eight and piles up on flatter ones, and dust on dust holds at about one in three. The number beside each crack is the dust it has left; the number on a lantern is the dust it still needs, and a full lantern lights and closes. You can keep drawing while the dust falls.
- Tinted panes colour the dust that passes through them, and a tinted lantern takes only its own colour. Where there is a lodestone, Turn (T) turns gravity over, and settled dust tells you how long is left to turn it. The ink number is what you have used and the bar under it what is left; R starts the level again at once.
Controls
| Input | Action |
|---|---|
| Drag | Draw a line (free or straight pen) |
| Space | Pour |
| Arrows · Enter | Move the cursor · mark each end of a straight line |
| P | Switch between the free and the straight pen |
| T | Turn gravity, where there is a lodestone |
| R | Start the level again |
| Escape | Pause (during the pour, the run no longer counts for a record) |
Good to know
Ranked results are checked by replaying your moves. Your progress stays in this browser.














































