About Rope Charm
Feed a dragon hatchling with a hanging honey charm. Cut its cords at the right moment to swing, bounce or float it into the nest, collecting glow-moths along the way.
How to play
- Goal
- Cut the cords so the charm reaches the hatchling's mouth, gathering all three glow-moths on the way.
- How it ends
- A glen is won when the hatchling eats the charm, and lost when the charm falls away, touches thorns, or a weaver reaches it.
- Record
- The fastest feed and the fewest moves for each glen, counted only when all three glow-moths were gathered.
- Swipe across a silk cord to cut it (drag across it with the mouse, or press the number shown at its pin). One swipe can cut several cords. The charm swings on the cords still tied and falls when none are left.
- Get the charm into the hatchling's mouth, and touch the three glow-moths on the way. Tap the dew bubble holding the charm to pop it (Space), and tap a wind-lily to puff the charm the way the flower faces (its letter key).
- Thorns and turning thistle wheels break the charm, a weaver steals it if it crawls all the way down its cord, and a charm that leaves the glen is lost. The glen starts moving as it opens; R starts it again at once.
Controls
| Input | Action |
|---|---|
| Swipe · drag | Cut every cord the stroke crosses |
| Tap | Pop the bubble holding the charm · puff a wind-lily |
| 1 – 9 | Cut the cord with that number |
| Space | Pop the bubble holding the charm |
| A S D F | Puff the wind-lily with that letter |
| R | Start the glen again |
| P · Escape | Pause (the attempt no longer counts for a record) |
Good to know
Ranked results are checked by replaying your moves. Your progress stays in this browser.















































