Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Rope CharmPuzzle, Arcade

Rope Charm

Snip the silk cords at the right moment and swing a glowing charm into a hungry hatchling's mouth; the same cuts always fall the same way.

Hall of records

Rope Charm

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Rope Charm

Feed a dragon hatchling with a hanging honey charm. Cut its cords at the right moment to swing, bounce or float it into the nest, collecting glow-moths along the way.

How to play

Goal
Cut the cords so the charm reaches the hatchling's mouth, gathering all three glow-moths on the way.
How it ends
A glen is won when the hatchling eats the charm, and lost when the charm falls away, touches thorns, or a weaver reaches it.
Record
The fastest feed and the fewest moves for each glen, counted only when all three glow-moths were gathered.
  1. Swipe across a silk cord to cut it (drag across it with the mouse, or press the number shown at its pin). One swipe can cut several cords. The charm swings on the cords still tied and falls when none are left.
  2. Get the charm into the hatchling's mouth, and touch the three glow-moths on the way. Tap the dew bubble holding the charm to pop it (Space), and tap a wind-lily to puff the charm the way the flower faces (its letter key).
  3. Thorns and turning thistle wheels break the charm, a weaver steals it if it crawls all the way down its cord, and a charm that leaves the glen is lost. The glen starts moving as it opens; R starts it again at once.
Worked example for Rope Charm
Worked example. See how the rules apply to a real position.

Controls

InputAction
Swipe · dragCut every cord the stroke crosses
TapPop the bubble holding the charm · puff a wind-lily
1 – 9Cut the cord with that number
SpacePop the bubble holding the charm
A S D FPuff the wind-lily with that letter
RStart the glen again
P · EscapePause (the attempt no longer counts for a record)

Good to know

Ranked results are checked by replaying your moves. Your progress stays in this browser.

Watch how to play

The rules, then The Hollow, Glens 1-1 and 1-2 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

More games like this