About Siege Duel
Trade trebuchet shots with a goblin engineer across a hilly battlefield. Adjust for the changing wind and bring down the rival keep before your own defenders fall.
How to play
- Goal
- Topple every goblin in the rival's keep before the rival topples every warden in yours.
- How it ends
- You win when the rival's last goblin falls; you lose when your last warden falls or your last load is spent.
- Record
- The fastest win and the fewest shots for each duel.
- You throw from the left, the goblin engineer throws back from the right. Topple every goblin in their keep before they topple every warden in yours.
- Drag back anywhere on the field and let go: the load flies the other way, harder the longer the pull. The dots show the first stretch of the flight in this shot's wind; your earlier paths stay drawn so you can correct. Or aim with ↑ ↓ and ← → and throw with Space.
- The wind changes every throw: the flag at the top and the pennant on the hill show it. Choose your next load from the chips (1–4): scatter stones split when you tap in flight, the iron ball is hard on stone, a fire pot bursts.
- You have ten loads. The clock runs while you aim, so a quick, sure hand wins the fastest times.
Controls
| Input | Action |
|---|---|
| Drag and release | Aim and throw: pull away from where you want to throw |
| ↑ ↓ · ← → | Angle · power (Shift for the finest step) |
| 1 – 4 | Choose the next load |
| Space · Enter | Throw; in flight, split or burst the load |
| Tap in flight | Split scatter stones or burst a fire pot |
| H | Hurry: show the turn faster |
| P · Escape | Pause; Restart is there |
Good to know
Ranked results are checked by replaying your moves. Your progress stays in this browser.


















































