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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Kakeeru

Two arms. One product.

KakeeruPuzzle, Logic

Hall of records

Kakeeru

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

How to play

Goal
Draw two perpendicular arms from each circle whose lengths multiply to its number.
How it ends
Complete every circle without shapes sharing a grid point; unused dots are allowed and mistakes can always be undone.
Record
The fastest first unaided solve of each chart is recorded.
Worked visual example for Kakeeru
Worked example. See the rule happen, then follow the numbered rules below.
  1. Every circle starts exactly one horizontal and one vertical straight arm. Each arm has at least one segment.
  2. Multiply the two arm lengths to match the circle’s number. Count spaces between dots, not the dots themselves. A blank circle has no fixed product.
  3. Different shapes cannot share any grid point, including endpoints and another circle. Unused grid points are allowed.
  4. Select a circle, then select an endpoint in its row and an endpoint in its column. Selecting a new endpoint replaces just that arm.
  5. Clear removes one shape; select its circle when lines overlap. Undo and Redo change one arm entry. Restart keeps the first clock running.

Controls

Tap / clickSelect a circle, then each arm’s endpoint
Arrows + Enter / SpaceMove the cursor and select a circle or endpoint
Clear / Delete / BackspaceClear one L shape; choose its circle at a crossing
Z / Y / RUndo / Redo / open Restart confirmation
Pan / PMove a large chart without changing arms
Whole chartOpen a read-only overview from the chart menu
EscapeCancel selection, close a dialog or return to the atlas
ControllerD-pad move; A select; X clear; Y Undo; shoulders Draw/Pan; B back; Start settings

Tips for Kakeeru

  • Factor the clue A 4 can use lengths 1×4 or 2×2. Reject factors that cannot fit the grid.
  • Use blocked dots An endpoint used by another shape rules out that direction.
  • Leave spare dots You do not need to cover the whole grid.

Questions about this game

Do lengths count dots?

No. Count grid segments, the spaces between adjacent dots.

Can shapes share an endpoint?

No. Different shapes may not share any grid point.

Does Restart reset the clock?

No. The first clock keeps running. Replays after a finish are Practice and preserve the first time.

Arm entries and Undo save in this browser. The first clock starts when a chart is selected. Reloaded attempts stay local; replay is Practice and preserves the first finish.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Kakeeru

Draw an L from every circle, using factor pairs and occupied dots to find its two arm lengths. Different shapes must remain separate.

The 96 charts and worked diagrams are original. Four open shelves run from 4×4 to 7×7 dot grids.

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