About Marketbound
Carry a parcel across a miniature market town. Hop between moving carts, catch a canal barge and step ashore before it carries you away. Grassy gardens give you a moment to read the next gap.
Twelve routes lead from the spring market through the harbor to the lantern quay. Every route is open from the start. Deliver safely, then try again for a faster time.
How to play
- Goal
- Reach the delivery gate at the far end of each route.
- How it ends
- A delivery succeeds at the gate; a cart, open water, the edge or the time limit ends the attempt.
- Record
- Your fastest completed time is kept for each route.
- Choose a district and a route. Hop one space at a time toward the delivery gate at the far end.
- Wait on grass for a clear gap. Carts travel across the paved lanes; touching one ends the attempt, even during a hop.
- Land fully on a wooden barge to cross a canal. It carries you sideways while you wait. Open water and drifting beyond the edge end the attempt.
- Each route allows two minutes of active play. Reach the gate to deliver; a failed delivery can be retried immediately on the same route.
- Your record clock starts when the route opens and keeps running while paused or reading help. Restart begins a fresh attempt. Every completed delivery can improve that route’s fastest time.
Controls
| Input | Action |
|---|---|
| Touch or mouse | Swipe on the field or tap/hold a direction button to hop |
| Arrows · WASD | Hop in the chosen direction |
| R | Restart the route |
| P · Escape | Pause or go back |
Tips
- Use the gardens Stop on grass and watch a full gap before crossing several lanes.
- Plan the landing A barge moves while you hop. Aim for its deck and leave before it carries you to the edge.
Good to know
Personal bests and settings stay in this browser when storage is available. Unfinished attempts are not saved. Music and Effects have separate switches; Reduced motion limits decorative movement. No account is needed. Requires a browser with WebGL2 and WebAssembly.







