About Warding Towers
Defend six city districts from falling comets. Aim ward-bolts into the sky to create expanding blasts and catch several threats at once. Protect the towers that keep your defence firing.
How to play
- Goal
- Shield the six districts of the city: tap the sky to throw ward-bolts that burst and burn falling comets out.
- How it ends
- The night ends when the last district burns. Every wave you survive refills the towers.
- Record
- The ten best scores on the endless night, each re-played by the site before it is ranked.
- Tap or click the sky just ahead of a falling comet: a bolt flies there and bursts into a ward.
- Comets inside a ward burn out, and each bursts into a smaller ward that can take its neighbours.
- Spend bolts carefully: ten per tower per wave, and unspent ones score when the wave is held.
Controls
| Input | Action |
|---|---|
| Tap · Click | Throw a bolt from the nearest tower |
| Arrows | Move the aim (Shift for fine) |
| A · S · D | Throw from the left, centre or right tower |
| Space | Throw from the nearest tower |
| Escape | Pause |
| R · ↻ | Start a fresh night (asks again once you have scored) |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.























































