About Snake
Steer a growing ward-serpent around a cistern floor. Each mote makes it longer and faster. Leave yourself a route past your own tail and the chamber’s walls.
How to play
- Goal
- Steer the serpent onto motes and grow as long as you can.
- How it ends
- The run ends when the serpent runs into its own body or a sealed wall.
- Record
- The ten longest runs in each chamber: the number of motes eaten.
- Pick a chamber size and a kind of wall, then press Play. The serpent starts on its own after a moment.
- Arrows or WASD turn it; on a phone, swipe across the floor or use the four ward-stones underneath.
- Two turns can be waiting at once, so a corner taken quickly still happens.
- Every mote is one more segment and a slightly faster step. Run into your own body — or a sealed wall — and the run is over.
Controls
| Input | Action |
|---|---|
| Arrows / WASD | Turn the serpent |
| Swipe the floor | Turn it with a thumb |
| The ward-stones | Turn it with a tap |
| Space · Esc | Hold the run — which gives up its place on the board |
| R · ↻ | Restart (press twice once a mote is eaten) |
Good to know
Six chambers, each with its own board of ten. A held run keeps your own best but no place on the board. Sound, motion and progress are saved in this browser.






















































