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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

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Snake

Gather the motes. The only thing that can stop you is the floor you have already crossed.

SnakeArcade, Casual, Puzzle

About Snake

A ward-serpent is set loose on a cistern floor to gather the seam-light that leaks from the Sundering. It never stops moving. Steer it onto a mote and it grows by one segment and moves a little quicker.

The same chamber is played two ways. Sealed walls are whole stone: touch one and the light goes out. Seamed walls are split, and a serpent that leaves one wall comes out of the opposite one — a shortcut, and the reason your own tail is suddenly in front of you.

Three floors: the Cistern at 11×11, the Hall at 17×17 and the Undervault at 23×23. Each size and each wall is its own chamber, and each of the six keeps its own board of the ten best runs, kept for good.

The record is the number of motes you swallow, and nothing else — a faster run of the same length does not displace an earlier one. Nothing sends a score: a finished run is sent as its replay and re-played on the server, so every row on the board can be watched.

How to play

  1. Pick a chamber size and a kind of wall, then press Play. The serpent starts on its own after a moment.
  2. Arrows or WASD turn it; on a phone, swipe across the floor or use the four ward-stones underneath.
  3. Two turns can be waiting at once, so a corner taken quickly still happens.
  4. Every mote is one more segment and a slightly faster step. Run into your own body — or a sealed wall — and the run is over.

Controls

Arrows / WASDTurn the serpent
Swipe the floorTurn it with a thumb
The ward-stonesTurn it with a tap
Space · EscHold the run — which gives up its place on the board

Six chambers, each with its own board of ten. A held run keeps your own best but no public place. Sound, motion and progress are saved in this browser.

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