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Maze Chase

A living lantern gathers the light-motes of a haunted undercroft while four shades hunt it through the galleries: take a sunstone and turn the hunt around.

Maze ChaseArcade, Casual

Hall of records

Maze Chase

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About Maze Chase

The arcade maze chase, in the unexcavated undercroft beneath the Crown Palace. You are a surveyor's enchanted lantern, gliding through stone galleries and gathering the motes of light the old inscriptions shed, while four shades of the Long Quiet hunt you: the Warden comes straight for you, the Seer cuts you off ahead, the Echo closes in from the far side of the Warden, and the Wanderer comes near, then drifts away to its corner.

Take one of the four sunstones and the gallery blazes gold: the shades turn pale and flee, and every one you catch is banished to the ossuary for 200, 400, 800 and 1600 points. Three lanterns per gallery; ask for a turn early and the lantern takes it at the first corner that allows it.

There are 120 galleries in six halls, every one generated with no dead ends and proved clearable before it shipped; each hall's shades are faster and its sunstones shorter. Each gallery keeps two Top 10s, best score and fastest clear, and every run on them is re-played by the site before it is ranked.

How to play

Goal
Gather every light-mote in the gallery.
How it ends
The gallery is cleared when the last mote is gathered; the run is lost when the shades catch the lantern three times.
Record
For every gallery, the ten best scores and the ten fastest clears, each proved by replaying the run.
Worked visual example for Maze Chase
Worked example. See the rule happen, then follow the numbered rules below.
  1. Steer the lantern with the arrow keys, WASD, a swipe or the arrow pad: gather every mote in the gallery.
  2. Keep clear of the shades: a touch puts your lantern out, and you have three.
  3. Take a sunstone to turn the shades pale, then catch them for points before its light fails.

Controls

Arrows · WASDSteer (a turn asked early waits for its corner)
Swipe · arrow padSteer on a touch screen
P · EscapePause (the run then counts as practice)

The walls, floor, lantern, shades and treasures are Blender renders of models and stone textures from the Morass warehouse. The simulation uses whole numbers only and a run is just the turns the lantern took, so every browser plays it back identically and the records worker re-plays each one before it enters a Top 10. Your bests stay in this browser under morass.maze-chase.v1. No ads or analytics run inside the game.

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