About Troll's Tower
Climb ladders, jump rolling kegs and light the beacon above a swamp troll’s stolen ale. A rocking keg warns that it is about to drop down a ladder. Later towers add moving belts, fire-imps and pins to pull.
How to play
- Goal
- Climb past the troll's rolling kegs to the beacon at the top of the tower and light it (in the Pin Tower, pull out every iron pin instead).
- How it ends
- The tower is won when the beacon is lit or the last pin comes out; it is lost when the last of three lives goes to a keg, a fire-imp, the troll or a fall, or when the bonus runs down to nothing.
- Record
- For every tower, the ten best scores and the ten fastest climbs, each proved by replaying the run.
- Walk with ← → or A D, climb a ladder with ↑ ↓ or W S, jump with Space; on a touch screen, hold and slide the stick and press Jump.
- Jump the kegs as they roll at you (100 each, 300 for two in one jump), or jump into the mallet and smash them for ten seconds. Watch for a keg rocking at a ladder's top: it is coming down.
- Three lives. Reach the beacon (or pull every pin in the Pin Tower) to win; what is left of the bonus is scored.
Controls
| Input | Action |
|---|---|
| ← → · A D | Walk (hold) |
| ↑ ↓ · W S | Climb a ladder (hold; you are drawn onto it) |
| Space · J | Jump, the way you are walking |
| Stick, Jump button | The same on a touch screen: hold the stick and slide it; a slant walks and takes the ladder when it comes |
| P · Escape | Pause (the run then counts as practice) |
| R · ↻ | Start the tower over from the countdown |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.



















































