About Orb Splitter
Clear bouncing spell-orbs with a lightning tether fired straight upward. Large orbs split into smaller ones, so every hit creates new paths to dodge before the smallest finally burst.
How to play
- Goal
- Burst every orb in the hall: each tether hit splits an orb in two, and the smallest burst.
- How it ends
- The stage is cleared when no orb is left; it is lost when the last of three lives goes to a touching orb, or when the hall's sand-glass runs out.
- Record
- For every stage, the ten best scores and the ten fastest clears, each proved by replaying the run.
- Hold ← → or A D (or the steer strip) to walk; press Space, ↑ or W (or Fire) to throw your tether straight up.
- Every orb the tether touches splits into two smaller ones; the smallest burst. Do not let an orb touch you: three touches, or the sand-glass running out, lose the stage.
- Clear every orb to clear the stage. A tether that hits recharges at once; one that misses leaves the staff slow, so aim. Hitting the same size in a row multiplies the points.
Controls
| Input | Action |
|---|---|
| ← → · A D | Walk (hold) |
| Space · ↑ · W | Fire the tether (hold to keep firing) |
| Steer strip, Fire button | The same on a touch screen: hold left or right of the strip's middle, slide across to turn |
| P · Escape | Pause (the run then counts as practice) |
| R · Restart | Start the stage again from the countdown |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.























































