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Orb SplitterArcade

Orb Splitter

Fire a lightning tether straight up and split the bouncing spell-orbs until the last one bursts.

Hall of records

Orb Splitter

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Orb Splitter

Clear bouncing spell-orbs with a lightning tether fired straight upward. Large orbs split into smaller ones, so every hit creates new paths to dodge before the smallest finally burst.

How to play

Goal
Burst every orb in the hall: each tether hit splits an orb in two, and the smallest burst.
How it ends
The stage is cleared when no orb is left; it is lost when the last of three lives goes to a touching orb, or when the hall's sand-glass runs out.
Record
For every stage, the ten best scores and the ten fastest clears, each proved by replaying the run.
  1. Hold ← → or A D (or the steer strip) to walk; press Space, ↑ or W (or Fire) to throw your tether straight up.
  2. Every orb the tether touches splits into two smaller ones; the smallest burst. Do not let an orb touch you: three touches, or the sand-glass running out, lose the stage.
  3. Clear every orb to clear the stage. A tether that hits recharges at once; one that misses leaves the staff slow, so aim. Hitting the same size in a row multiplies the points.
Worked example for Orb Splitter
Worked example. See how the rules apply to a real position.

Controls

InputAction
← → · A DWalk (hold)
Space · ↑ · WFire the tether (hold to keep firing)
Steer strip, Fire buttonThe same on a touch screen: hold left or right of the strip's middle, slide across to turn
P · EscapePause (the run then counts as practice)
R · RestartStart the stage again from the countdown

Good to know

Ranked results are checked by replaying your moves. Your bests stay in this browser.

Watch how to play

The rules, then First stage played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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