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Runebound Loop

Draw one numbered loop and bind matching rune edges together.

Runebound LoopPuzzle, Logic

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Runebound Loop

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Runebound Loop

Draw a single loop around numbered cells. Matching letter-and-shape runes bind distant edges: both carry a line or both remain empty.

Explore 120 original puzzles in four collections, from 4×4 grids with one rune pair to 6×6 grids with four pairs. Use local counts and matching runes to connect the whole loop.

How to play

Goal
Draw one loop that satisfies every number and every matching rune pair.
How it ends
A chart ends when your lines form that loop; there is no loss limit.
Record
Your fastest first-solve time is kept for each chart.
  1. Each number counts the lines around its cell. Blank cells impose no count.
  2. Draw one nonempty loop along the dot edges. Exactly two lines meet at each used dot; lines cannot branch or form separate loops.
  3. Edges with matching letter-and-shape runes must both carry a line or both stay empty. Different rune pairs are independent.
  4. On touch, select an edge and choose Line, Cross or Clear. Crosses are optional notes; only the lines determine completion.
  5. Undo and Redo revise an action. Restart clears the same chart while its original clock continues.
Worked example for Runebound Loop
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap an edge; Line / Cross / ClearSelect an edge and apply a mark
Click; right-clickCycle a mark; mark a cross
Arrows; Enter / Space; X; DeleteMove focus; cycle; cross; clear
Z / Y; R; EscapeUndo / Redo; Restart; close or return
Gamepad directions; A; X; LB / RBMove focus; cycle; cross; Undo / Redo

Tips

  • Follow the pair A line or cross on one rune edge can help you decide its matching edge elsewhere.
  • Keep one loop A small closed loop is wrong while required lines remain outside it.

Good to know

Progress and history save in this browser. The first clock starts when a chart opens and continues through menus and Restart. Reloaded unfinished charts keep local timing. Later solves are untimed practice. Music, effects and reduced motion have separate settings.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Must every edge be marked?

No. Crosses help you reason, but only drawn lines are needed to finish.

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