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Wyrmhook Ascent

Swing a blue wyrm through sky ruins. Finish first, then master the route.

Wyrmhook AscentArcade, Adventure

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Wyrmhook Ascent

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How to play

Goal
Swing through the sky ruins and reach the summit portal.
How it ends
Reaching the portal completes a course; falling, touching a ward or running out of time ends the attempt.
Record
Each course keeps your fastest finish, fewest hook throws and most relics collected.
Worked visual example for Wyrmhook Ascent
Worked example. See the rule happen, then follow the numbered rules below.
  1. Hold the scene, the Hook button or Space to catch the highlighted forward ring. Release to keep your momentum and fly toward the next ring. The worked picture shows a swing under one ring and a release toward another.
  2. An early hold waits until a ring is in range. Released rings are passed, so the next hold catches a later ring. Gold timed rings release you automatically when their light runs out; releasing earlier chooses your launch.
  3. Avoid red wards and solid stone spires with red warning marks. Faded distant towers are scenery. Cross the summit portal to finish. Falling or running out of time ends the attempt.
  4. Relics are optional. Each course keeps separate time, hook-throw and relic records, so improve one without matching your other bests. Opening a panel, leaving the tab or a long frame delay keeps the attempt local.

Controls

Hold / releaseCatch a ring / fly with your momentum
SpaceHold to hook; release to fly
R / EscapeRestart / pause or close a panel
ControllerHold A to hook; B or Start pauses; Y shows rules

Tips for Wyrmhook Ascent

  • Catch early Hold before reaching a ring to buffer the catch.
  • Choose your launch Release while moving forward; holding too long can swing you backwards.
  • Master one goal Finish first. Return for time, fewer throws or relics separately.

Questions about this game

Is it finishable?

Yes. It has forty-eight courses and a final summit. Every course has an independently checked completion route and reachable goals.

Must I collect every relic?

No. Reaching the portal completes the course without a relic quota.

Are later courses locked?

No. Every course is available from the start.

Personal bests stay in this browser under morass.wyrmhook-ascent.v1. Named records are verified by replaying the hook inputs. The game contains no ads or analytics. Music and effects use the shared arcade sound settings.

Watch how to play

The rules, then Ascent 01 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Wyrmhook Ascent

A blue wyrm carries a luminous tether through Orenvalt’s suspended tower ruins. Bronze ring-bolts, ward crystals and amber relics hang above the clouds, with four reaches changing from mossy dawn to moonlit sky.

Forty-eight finite courses are open from the start. Finish by crossing the summit portal. Return for faster flights, fewer hook throws or all three relics; these goals can be earned separately.

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