About Rune Pyramid
Hop across a floating pyramid to wake every sleeping rune. Plan your route around the creatures sharing its cubes, and clear each shrine to climb higher.
How to play
- Goal
- Turn every rune on the pyramid gold.
- How it ends
- The pyramid is cleared when the last rune turns gold; the run is lost when the last of three lives is lost to a hop into the air, an ember orb, the serpent or a spider.
- Record
- For every pyramid, the ten best scores and the ten fastest clears, each proved by replaying the run.
- Tap a cube next to the rune-keeper to hop there, or press Q, E, Z, C (up-left, up-right, down-left, down-right); the arrow keys work too, turned a quarter: up is up-right.
- Every rune you land on wakes; the rule under the counters says whether one hop or two lights it, and whether landing on a lit rune turns it back.
- Dodge the orbs, the serpent and the spiders, stomp the pixies, ride a disc to lure the serpent off, and don't hop into the air.
Controls
| Input | Action |
|---|---|
| Tap a cube | Hop there |
| Q · E · Z · C | Hop up-left, up-right, down-left, down-right (numpad 7 9 1 3) |
| Arrows · WASD | The same, turned: up is up-right, right is down-right |
| P · Escape | Pause (the run then counts as practice) |
| R · |◀ | Restart the pyramid |
Good to know
Ranked results are checked by replaying your moves. Your bests stay in this browser.


















































