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Wyvern’s Wake

Fly the ruined aqueducts: take the clear arches, or chase relics through thornbound passages.

Wyvern’s WakeArcade, Racing

Hall of records

Wyvern’s Wake

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Wyvern’s Wake

A young wyvern follows the sanctuary lights above Vorendia’s forgotten waterways. Bank between pale stone arches, dive over the river and climb past waterfalls in Orenvalt.

Choose a broad blue passage for a cleaner flight, or take a narrower gold opening for relics. Burn thorn barriers with an aimed burst of fire. Fastest times and highest relic scores are kept separately across 54 always-open routes.

Three circuits grow longer and demand tighter lines. Stone blocks your path: recover by steering into a clear opening, rather than flying through the wall.

How to play

Goal
Reach the sanctuary through the ruined aqueduct and gather sky relics along the way.
How it ends
Reach the gold sanctuary gate to finish; three collisions or the flight time limit ends the attempt.
Record
Each flight keeps independent fastest-time and highest-relic-score records, with holder names and replays.
  1. Choose a route to launch it, or use Take flight for the first course. After the countdown, the wyvern flies forward automatically. Bank left or right and adjust height to enter either marked opening.
  2. Blue openings are wider and clear. Gold passages hold gems worth 3 relics; some are blocked by purple thorns. Aim into the thorn passage and hold Fire for about half a second before reaching it. Release Fire to recover ember.
  3. Diving gains speed and climbing spends it. Spiral thermals lift the wyvern. Stone stops forward travel and costs a shield once per wall. Steer into a clear opening to continue; hit 3 different walls and the flight ends. Reach the gold sanctuary gate to finish.
  4. Each relic gives 100 points and each remaining shield gives 250. Only completed flights enter the separate time and score records. Pausing, changing tabs or a slow-running browser makes that attempt local; personal bests still count.
Worked example for Wyvern’s Wake
Worked example. See how the rules apply to a real position.

Controls

InputAction
Held touch buttons or mouseBank, climb, dive and breathe fire; hold controls together
A/D or ←/→Bank left or right
W/S or ↑/↓Climb or dive
SpaceBreathe fire
R · EscapeRestart · pause
Gamepad stick/D-pad · A/RTSteer and pitch · breathe fire
Gamepad Start · Y · X · BackPause · restart · Settings · guide

Tips

  • Choose early Look through the next aqueduct before arriving. Shift sideways and change height while you still have room.
  • Recover your ember Release Fire between thorn passages. Breathing into open sky spends the same reserve.

Good to know

Progress and personal bests stay in this browser. Reload starts a fresh flight. WebGL is required. Music and Effects have separate switches; Reduced motion removes wake ribbons. Earlier bests are retained separately because solid-wall flights use fresh records.

Watch how to play

The rules, then level 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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