Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Mainarizumu

Balance copper comparisons and opal differences on 160 moonlit folios.

MainarizumuPuzzle, Logic, Casual

Hall of records

Mainarizumu

Loading records…

How to play

Goal
Fill every row and column with 1 through the grid size exactly once while satisfying every inequality and exact difference between neighbouring cells.
How it ends
A chart is solved when all cells are filled and every row, column, comparison and difference rule holds; there is no loss state.
Record
The fastest first solve of each chart is kept as a public record, with its holder's name.
Worked visual example for Mainarizumu
Worked example. See the rule happen, then follow the numbered rules below.
  1. Fill each row and column with 1 through the grid size, using each digit once per line. A copper <, >, ∧ or ∨ points toward the smaller of two neighbouring digits. A number in an opal seal between neighbours is their exact difference, no matter which number is larger. An unmarked edge adds no clue.
  2. The worked picture shows a crop of a separate legal 4×4 chart. An opal 1 beside the lower 3 allows 2 or 4 in the empty upper cell; the copper > rules out 4, so enter 2. Tap a square and choose a digit below, or type 1–5 on a focused square; repeating the digit clears it. Notes pencil in candidates.
  3. A complete chart that satisfies every row, column, comparison and difference automatically seals. Red highlights only visible-rule conflicts. Undo and Restart are available, and there is no loss. The first-solve clock begins on opening and never pauses; Restart does not reset it. A replay is untimed practice. Returning to the atlas in the same page preserves the first clock and record chance; reloading an unfinished chart restores its entries locally but makes that first finish local only.

Controls

Tap / click a square, then a digitEnter or clear a digit in the selected square
NotesPencil possible digits without filling the square
Arrow keysMove focus through the chart
1–5 / BackspaceEnter a digit or clear the focused square
N / ZToggle Notes or Undo while a square has focus
RestartClear entries and notes without resetting the first clock
EscapeClose a panel or return to the atlas

All 160 original no-given charts have stable IDs, one independently verified answer and an independent no-guess deduction trace. Removing either clue family makes every chart ambiguous. Private witnesses and solvers do not ship. Saves use morass.mainarizumu.v1; sound follows the shared arcade setting. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Mainarizumu

At a moonlit apothecary bench, fill each number well of a measuring folio. Copper signs compare neighbouring digits; an opal seal states their exact difference. No digit is printed into the starting grid.

All 160 original charts have one independently verified answer and a no-guess local deduction path. Every chart needs both clue families, and all four shelves are open from the start.

Your first finish time stays in this browser. An uninterrupted first solve can claim the named public best shown on each chart card.

More games like this