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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Ripple Effect

Fill the carved rooms and leave space between matching numbers.

Ripple EffectPuzzle, Logic, Casual

Hall of records

Ripple Effect

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How to play

Goal
Fill each room with 1 through its size while keeping equal numbers in a row or column separated by at least that many other cells.
How it ends
A chart is complete when every cell is filled and both room and spacing rules hold; there is no loss.
Record
The fastest first solve of each chart is kept locally and on the public board.
Worked visual example for Ripple Effect
Worked example. See the rule happen, then follow the numbered rules below.
  1. Fill each outlined room with 1 through its number of cells, once each. Equal numbers in a row or column need at least their value in other cells between them. The worked picture shows why two 2s need two cells between them.
  2. Choose a number and tap a square, or focus a square and type 1–5. Given numbers are carved in place. A red number visibly breaks a room or spacing rule; change or erase it.
  3. Undo restores a mark. Restart clears your entries without resetting the first clock. Fill every cell so both rules agree to finish automatically. Replays are untimed practice and keep the original first time.

Controls

Tap / click a squarePlace the chosen number; tap it again to clear it
Number toolsChoose 1–5 or eraser before tapping a square
Right clickErase the selected square
Undo / ZRestore the previous entry
RestartClear entries without resetting the first clock
Arrow keysMove focus between squares
1–5 keysPlace that number in the focused square
Space / EnterPlace the chosen number in the focused square
Backspace / DeleteErase the focused square
EscapeClose a panel or return to the atlas

All 160 fixed charts have one independently verified answer and become ambiguous without the spacing rule. Private witnesses do not ship. First-solve progress uses morass.ripple-effect.v1; sound follows the shared site setting. No ads or analytics run inside the game.

About Ripple Effect

At a moonlit observatory, number the carved water basins. Each outlined room holds every number from 1 through its size.

Matching numbers send ripples down rows and columns: two equal values need at least that many other cells between them.

Explore 160 fixed charts whose answers are independently proved. The first completion time for each chart can claim a named public best.

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