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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Rukkuea

Square patches. Cross counts. Block equal-size sight.

RukkueaPuzzle, Logic, Casual

Hall of records

Rukkuea

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How to play

Goal
Shade square patches so every numbered cross matches and equal-sized squares cannot see each other.
How it ends
The chart finishes when every clue and square sightline is correct; Undo and Clear allow corrections while solving.
Record
Your first unassisted finish keeps your time for that chart; later plays are practice.
Worked visual example for Rukkuea
Worked example. See the rule happen, then follow the numbered rules below.
  1. Every edge-connected shaded patch must be a filled square, including a single cell. Different squares cannot share an edge, but they may touch at corners.
  2. Two equal-sized squares cannot see each other horizontally or vertically. A differently sized square must cross every actual shared row or column to block that sightline; a blocker beside the line does not count.
  3. Each number counts shaded cells in itself plus its existing edge neighbours. A corner cross has three cells, an edge cross four, and an interior cross five. Numbered cells may themselves be shaded.
  4. Choose Shade, White or Clear, then tap or paint. Release commits a stroke as one Undo step. Blank cells are white at completion; dots are optional white notes, and the white floor need not connect.
  5. Escape, a cancelled stroke, resize or an extra finger withdraws an unfinished stroke. Restart clears your marks after confirmation and keeps the original first clock running.

Controls

Mouse / touchChoose Shade, White or Clear, then tap or paint a stroke
Arrows + Enter / SpaceMove the cursor and apply the current brush
1 / 2 / 3Choose Shade / White / Clear
DeleteClear the cursor cell
Z / YUndo / Redo
EscapeCancel a stroke, close a dialog or return to the atlas
ControllerD-pad moves; A marks; X notes white; Y changes brush; shoulders Undo/Redo; B cancels or returns; Start settings; Back rules

Tips for Rukkuea

  • Start at zero The whole existing cross stays white, including the numbered tile.
  • Complete square shapes A bent or rectangular shaded patch must grow into a filled square or be corrected.
  • Check every shared line One blocked row does not excuse a second open row between equal-sized squares.

Questions about this game

Can a numbered cell be shaded?

Yes. Its own cell counts in the cross just like its existing edge neighbours.

Are singleton patches legal?

Yes. A single shaded cell is a 1×1 square.

Can squares touch?

They may touch at corners, but not along an edge.

Must every white cell be marked or connected?

No. Dots are optional notes; blank cells count as white at completion, and the white floor need not connect.

What is Best time versus Your time?

Best time is the named online best. Your time is your saved first finish for that chart in this browser.

Can replay improve my first time?

No. Your first completed time is retained; replay is practice.

All 160 charts are open. Reload preserves marks, Undo and the original clock; resumed solves finish locally. Replays preserve your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Rukkuea

Shade separate square patches on the square observatory’s charts. Each number counts shaded cells in its cross, including the numbered cell itself. Equal-sized squares must have their shared sightlines blocked by differently sized squares.

All 160 original charts are open: twenty four-by-four charts, sixty five-by-five charts and eighty six-by-six charts across four shelves. Every chart has one independently verified shaded layout.

Your first finish keeps its time for that chart. An uninterrupted verified first solve under twenty-four hours can claim the named fastest time; later plays are practice.

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