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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Paint Area

Whole tiles. Every shaded neighbour counts.

Paint AreaPuzzle, Logic, Casual

Hall of records

Paint Area

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How to play

Goal
Shade whole tiles so each number counts its side-adjacent shaded cells, all shaded cells connect, and no 2×2 block is entirely shaded or entirely unshaded.
How it ends
A chart is complete when every clue and shading rule agrees; Undo and Erase repair mistakes, so there is no loss state.
Record
The fastest uninterrupted first solve of each chart is kept with its holder's name; replay is practice.
Worked visual example for Paint Area
Worked example. See the rule happen, then follow the numbered rules below.
  1. Shade whole outlined tiles. Each number counts shaded cells immediately above, below, left and right of its cell. Count cells, even when several belong to the same tile; do not count the numbered cell itself.
  2. All shaded cells must form one side-connected network, including across tile outlines. No 2×2 group may be entirely shaded or entirely unshaded. White cells need not connect, and a numbered tile may be shaded.
  3. Choose Shade, White or Erase, then tap a cell or drag across cells and release. The whole touched tile changes; one released gesture is one Undo. White notes are optional: unmarked tiles count as white at completion.
  4. Choose Pan to drag the view without painting. Return to Shade, White or Erase to edit. Keyboard arrows bring the selected cell into view.
  5. Restart preserves the first clock. Reload preserves marks and Undo; the resumed first finish stays local. Replay preserves your first time.

Controls

Mouse / touchTap a cell or drag across cells and release to mark whole tiles
Arrows + Enter / SpaceMove between cells and apply the selected tool
S / W / EShade / White note / Erase
PanDrag the view without changing tiles
Z / YUndo / Redo
RRestart confirmation
EscapeCancel a draft, close a dialog or return to the atlas
ControllerD-pad moves; A applies; X cycles tools; Y focuses the board; shoulders Undo/Redo; B returns; Start settings.

Tips for Paint Area

  • Count contacts, not tiles A bent tile can touch a clue on two or three sides. Every shaded neighbouring cell counts.
  • Check both kinds of square Three shaded cells in a 2×2 force the fourth white; three white cells force the fourth shaded.
  • Keep a route for the shade Tile outlines do not block the shaded network. Avoid cutting off its only possible bridge.

Questions about this game

Can a numbered cell be shaded?

Yes. Its number counts only its side neighbours, never itself.

Must white cells connect?

No. Only the shaded cells must form one side-connected network.

Must every white tile have a note?

No. Unmarked tiles count as white when all rules agree.

Can replay improve my first time?

No. Your saved first finish stays unchanged; replay is practice.

All charts are open. White notes are optional. Reload retains marks, Undo and the clock; resumed finishes stay local. Practice preserves your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Paint Area

Glaze a moonlit mosaic in indigo. Bronze outlines divide the cells into tiles: every cell in a tile takes the same shade.

All 160 original charts are open, with forty each at 4×4, 5×5, 6×6 and 7×7. Each has one independently verified ending and a complete deduction path.

Your first finish keeps its time. An uninterrupted verified first solve can claim the named fastest time; replay is practice.

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