Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Nurimeizu

Whole rooms. One maze route. Circles in, triangles out.

NurimeizuPuzzle, Logic, Casual

Hall of records

Nurimeizu

Loading records…

How to play

Goal
Shade rooms so the open maze has one route from S to G, through every circle and no triangle.
How it ends
The chart finishes when all open cells connect without loops and neither colour makes a 2×2 block; Undo and Erase allow corrections.
Record
Your first unassisted finish keeps your time for that chart; later plays are practice.
Worked visual example for Nurimeizu
Worked example. See the rule happen, then follow the numbered rules below.
  1. Every thick outline is a room. Shade all of it or leave all of it open. Rooms containing S, G, circles or triangles always stay open.
  2. All open cells must connect orthogonally without forming a loop. Branches and leaves are allowed.
  3. The unique route from S to G passes through every circle and no triangle. Triangles stay open on branches off that route.
  4. Neither shaded nor open cells may fill a 2×2 square. Shaded rooms may touch along edges or corners.
  5. Choose Shade, Open or Erase, then tap rooms or paint a stroke and release. Dots are optional open notes; blank rooms count as open at completion.
  6. Undo and Redo allow corrections. Restart keeps the first clock running. Reload retains the exact unfinished marks and Undo, and that resumed finish stays local. Practice reopens fresh and cannot replace the saved first time.

Controls

Mouse / touchTap whole rooms or paint a stroke; release commits one Undo step
Arrows + Enter / SpaceMove the cursor and apply the selected brush
1 / 2 / 3Choose Shade / Open note / Erase
Z / YUndo / Redo
R / RestartConfirm clearing marks while keeping the first clock running
EscapeWithdraw an unfinished stroke, close a dialog or return to the atlas
ControllerD-pad moves; A paints; X cycles tools; shoulders Undo/Redo; B cancels or returns; Start settings; Back rules

Tips for Nurimeizu

  • Watch the outlines A single tap colours every cell in the same room.
  • Read both symbols Circles belong on the S–G route; triangles belong on open branches.
  • Prevent squares Neither colour may fill a 2×2 block, and longer open loops are forbidden too.

Questions about this game

Do triangles have to be shaded?

No. Their rooms stay open, but the S–G route must avoid them.

Can the open maze branch?

Yes. Every open cell connects, and there are no loops. Only the S–G route must visit the circles.

Can shaded rooms touch?

Yes, along edges or corners, as long as shaded cells do not fill a 2×2 square.

Do I need to dot every open room?

No. Blank unshaded rooms already count as open; dots are optional notes.

Can replay improve my first time?

No. Your first saved finish remains unchanged; replay is practice.

All charts are open. Reload retains an unfinished first attempt, Undo and its original clock; resumed finishes stay local. Practice reopens fresh and preserves your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Nurimeizu

Shade whole outlined rooms to make one open maze from S to G. The route visits every circle and avoids every triangle.

All 160 original charts are open: forty 4×4, eighty 5×5 and forty 6×6 mazes across four shelves. Each has one answer and can be solved through visible deductions.

Your first finish keeps its time for that chart. An uninterrupted verified first solve can claim the named fastest time; later plays are untimed practice.

More games like this