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No Four in a Row

Weave sun and moon seals without a line of four.

No Four in a RowPuzzle, Logic, Casual

Hall of records

No Four in a Row

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How to play

Goal
Fill every empty cell with a sun or moon seal so that no four matching seals appear consecutively across a row, column, or diagonal.
How it ends
A chart is won when every cell is filled and no forbidden line remains; there is no loss state.
Record
Only the first completed time on each chart can rank; replays are practice and keep that first time.
Worked visual example for No Four in a Row
Worked example. See the rule happen, then follow the numbered rules below.
  1. Fill every empty square with either a sun or moon. No four consecutive matching seals may appear in a row, column or either diagonal direction. Fixed starting seals cannot change. There is no rule about equal numbers of suns and moons.
  2. In the worked picture, three suns occupy one diagonal four-cell line. The fourth cell must be a moon; placing another sun there would make a forbidden line. Similar three-of-four patterns can force a mark in rows or columns.
  3. Tap a free cell to cycle blank, sun, moon, blank. Choose the Sun, Moon or Erase tool to mark directly. A chart finishes as soon as every cell is filled legally; a forbidden line glows red and can be repaired. Restart clears your marks but keeps the first-opening clock. Only the first finish can rank.

Controls

Tap / click a free cellCycle blank, sun, moon, blank
Sun / Moon / Erase toolChoose a direct mark for subsequent cell taps; tap the tool again to return to cycling
Right clickClear a free cell
Arrow keysMove the visible cell cursor
S / M; Enter / SpacePlace sun or moon directly; use the chosen tool on the selected cell
Delete / BackspaceClear the selected cell
Restart / RClear marks after confirmation without resetting the clock
EscapeClose a dialog or return to the atlas
GamepadD-pad moves and reaches controls at the board edge; A applies, X erases, shoulders change tool, B returns and Start opens settings

Tips for No Four in a Row

  • Three force one If three cells in a four-cell line match, its last cell must be the other seal.
  • Look diagonally Both diagonal slopes obey exactly the same no-four rule.
  • Follow the cascade Each forced seal may complete a new group of three elsewhere.

Questions about this game

Must there be equal suns and moons?

No. Avoiding four matching seals in a straight line is the only pattern rule.

Can a chart be lost?

No. Change any red forbidden line and keep solving.

Can I improve my time on replay?

No. Only the first completed time for each chart can rank; replay is practice.

160 original charts independently counted unique and solved by elementary forced-move tracing. Private answer witnesses never ship. Saves use morass.no-four-in-a-row.v1. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About No Four in a Row

In an Orenvalt observatory, repair a celestial ward by placing sun and moon seals in a brass-framed mosaic. Any straight line of four matching seals breaks the pattern.

All 160 original charts are open across four shelves. Each chart has one independently counted answer and a chain of elementary deductions that needs no guess, from compact five-by-five mosaics to seven-by-seven star paths.

Your first completed time stays with its chart. An uninterrupted first solve on the game page can claim the named best; later solves are practice.

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