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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Starry Night

Link the sun, moon and star by their distances.

Starry NightPuzzle, Logic, Casual

Hall of records

Starry Night

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How to play

Goal
Place one sun, moon and star in every row and column, with no identical symbols touching diagonally, and satisfy each edge distance clue.
How it ends
A chart finishes when every row, column, diagonal restriction and printed distance clue fits; Undo and optional empty notes allow corrections.
Record
Your first unassisted finish keeps your time for that chart; later plays are practice.
Worked visual example for Starry Night
Worked example. See the rule happen, then follow the numbered rules below.
  1. Place exactly one Sun, Moon and Star in every row and every column. Sun is a white circle, Moon a black circle and Star a pointed star. Remaining cells stay empty.
  2. Identical symbols must not touch diagonally. Different symbols may touch; there is no general separation rule for all three kinds.
  3. Measure along a row or column from its Star. A Sun edge clue means the Sun is strictly nearer than the Moon; a Moon clue means the Moon is strictly nearer. Nearer does not mean adjacent.
  4. A Star edge clue means the Sun and Moon are equally distant from the Star. A missing clue adds no distance comparison.
  5. Choose Sun, Moon, Star, Empty or Erase, then tap cells or paint a stroke. Tap an edge clue to inspect its whole line while retaining the brush and selected cell. Empty notes are optional.
  6. Release commits a stroke as one Undo step. Escape, resize, pointer loss or a second finger cancels an unfinished stroke. Restart keeps the original clock; reload retains marks and Undo, and a resumed finish stays local.

Controls

Mouse / touchChoose a brush and tap or paint cells; tap an edge clue to inspect its line
Arrows + Enter / SpaceMove the cursor and apply the brush
1 / 2 / 3 / 4 / 5Choose Sun / Moon / Star / Empty / Erase
Delete / BackspaceErase the selected cell
Z / YUndo / Redo
R / RestartConfirm clearing marks while keeping the first clock running
EscapeCancel a stroke, close a dialog or return to the atlas
ControllerD-pad moves; A marks; X changes brush; Y erases; shoulders Undo/Redo; B cancels/back; Start settings; Back rules

Tips for Starry Night

  • Start with equal distances A Star edge clue places the Star between the two circles, at equal step distances.
  • Compare crossing lines A symbol must satisfy both its row and column, as well as matching-symbol diagonals.
  • Use notes and Undo Empty notes can record exclusions, and Undo retracts an entire painted stroke.

Questions about this game

Are distances measured from the edge?

No. Compare each circle’s distance from the Star within that line.

Can different symbols touch?

Yes. Only identical symbols are forbidden from touching diagonally.

Must every cell have a symbol?

No. Each row and column has just one Sun, one Moon and one Star. Empty notes are optional.

What does a missing edge clue mean?

There is no distance comparison on that line; the row/column counts and diagonal rule still apply.

Can replay improve my first time?

No. The first saved finish stays unchanged; replay is practice.

All charts are open. Reload retains an unfinished first attempt, Undo and its original clock; resumed finishes stay local. Practice reopens fresh and preserves your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Starry Night

Arrange three celestial symbols in the observatory’s charts. The printed edge symbol compares the circles’ distances from the star.

All 160 original charts are open across four shelves: five 5×5 and 155 6×6. Each has one answer and a complete bounded deduction proof. The sparse opening is a challenging logic puzzle.

Your first finish keeps its time for that chart. An uninterrupted verified first solve can claim the named fastest time; later plays are untimed practice.

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