Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Mobiriti

Seal the nightstone floor so every path finds its true reach.

MobiritiPuzzle, Logic, Casual

Hall of records

Mobiriti

Loading records…

How to play

Goal
Shade night stones so each numbered seal can reach exactly its stated number of blank floor tiles by walking orthogonally without crossing another seal.
How it ends
A chart clears when every seal's reachable count matches the shaded pattern; there is no loss, and pale marks are optional.
Record
The fastest first clear of each chart is kept with its holder's name; later clears are practice.
Worked visual example for Mobiriti
Worked example. See the rule happen, then follow the numbered rules below.
  1. Choose a chart. Each numbered seal counts distinct blank, unnumbered floor tiles it can reach by walking up, down, left or right. The walk may turn. Night stones and every other numbered seal block it; the seal never counts itself. The worked picture shows why a zero seal forces its four side exits dark, then how another seal's walk turns a corner.
  2. Tap a free tile to cycle undecided → night stone → pale → undecided. Tap a numbered seal to light confirmed pale floor and still-possible undecided floor. If a seal turns red, its target is impossible with the current marks. Pale X notes can help reasoning, but placing the correct stones alone clears the chart.
  3. Undo restores one edit and Restart clears marks while the first-open clock keeps running. A first clear can rank for time once; replays are untimed practice. There is no loss state, and all four shelves remain open.

Controls

Tap / click a floor tileCycle undecided, night stone and pale
Tap / click a sealInspect its possible and confirmed reach
Right clickCycle backward
Long pressPlace or remove a pale mark
Arrow keysMove focus through the grid
Space / EnterActivate the focused tile or seal
1 / 0 / XInk, clear or mark the focused tile pale
Backspace / DeleteClear the focused tile
ZUndo the previous mark
EscapeClose a panel or return to the folios
GamepadD-pad moves focus; A cycles, X marks pale, LB undoes, Y opens Rules

Tips for Mobiriti

  • Start with zero A zero seal forces each adjacent, unnumbered exit to become a night stone.
  • Trace all turns A seal counts reachable floor around corners, not just tiles in straight lines.
  • Use pale marks as notes The dark pattern alone finishes a chart, so you can leave certain pale tiles undecided.

The rules follow Naoki Inaba's original worked example: other seals block a walk and neither they nor the seal itself are counted. All 160 original charts have one exact answer and independently checked no-guess traces. Private witnesses never ship. Progress uses morass.mobiriti.v1. First-clear times rank only once; replays are practice. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Mobiriti

In a moonlit chamber, brass seals guard a pale stone floor. Some tiles must become night stones, and each seal's number tells how much empty floor it can reach.

All 160 original charts are open across four shelves. Each compact clue set has one independently proved answer and a deduction path that needs no guess. Tap a seal to inspect its currently reachable floor without revealing the answer.

Your first clear time stays with the chart. An uninterrupted first clear on the game page can claim the verified best time shown on the chart card.

More games like this