How to play
- Goal
- Divide every open pane into connected four-pane relics, with exactly one counted pin in each.
- How it ends
- A chart is complete when every open pane belongs to one valid relic; there is no loss.
- Record
- Your first solve time is kept per chart; the fastest verified first solve appears with its holder.
- Divide every open pane into connected groups of exactly four. Each group needs exactly one counted dark pin. A pin inside a pane counts for its group. A pin on a seam counts only when both neighboring panes belong to the same group; on a group border it counts for neither. Sealed dark panes stay outside every group. All four-cell shapes may repeat. The worked picture shows an inner seam pin lighting while a border pin remains dark.
- Tap or drag through adjacent open panes to form a relic. The fourth pane seals it when the counted-pin rule holds. Tap a draft pane to remove it; tap a placed relic and use Lift relic to revise it.
- Undo reverses a change. Restart clears the window but keeps its original clock running. A chart ends when every open pane belongs to a valid relic; there is no loss.
Controls
| Tap / click a pane | Add an adjacent pane to the draft, or select a placed relic |
|---|---|
| Drag across panes | Gather connected panes in one stroke |
| Tap a draft pane | Remove that pane from the draft |
| Lift relic | Clear the selected placed relic |
| Right click a pane | Remove a draft pane or lift a placed relic |
| Arrow keys | Move focus through open panes |
| Space | Add or remove the focused pane |
| Enter | Commit a valid four-pane draft |
| Backspace / Delete | Clear the draft |
| Z | Undo the last change |
| R | Restart with confirmation |
| Escape | Close a panel or return to the atlas |
All 160 charts are fixed, independently proved unique, and pinned to stable ids. Every chart needs a boundary pin and a seam pin. Solver witnesses do not ship. First-solve progress uses morass.unique-marker.v1. No ads or analytics run inside the game.
About Unique Marker
In a lamplit fantasy glazier’s workshop, restore enchanted windows by joining panes into four-cell relics. A pin can sit inside a pane or between two panes.
Explore 160 original charts from 4×4 to 7×7. Every chart has exactly one independently proved partition; the seam and boundary pin rule matters on every chart.
The clock starts when a chart opens. An uninterrupted first solve can set the public best time, shown with its holder beside the clock and on each chart card.







