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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

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Unique MarkerPuzzle, Logic, Casual

Unique Marker

Let every four-pane relic hold one counted pin.

Hall of records

Unique Marker

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Unique Marker

In a lamplit fantasy glazier’s workshop, restore enchanted windows by joining panes into four-cell relics. A pin can sit inside a pane or between two panes.

Explore 160 original charts from 4×4 to 7×7. Every chart has exactly one checked partition; the seam and boundary pin rule matters on every chart.

The clock starts when a chart opens. An uninterrupted first solve can set the best time, shown with its holder beside the clock and on each chart card.

How to play

Goal
Divide every open pane into connected four-pane relics, with exactly one counted pin in each.
How it ends
A chart is complete when every open pane belongs to one valid relic; there is no loss.
Record
Your first solve time is kept per chart; the fastest verified first solve appears with its holder.
  1. Divide every open pane into connected groups of exactly four. Each group needs exactly one counted dark pin. A pin inside a pane counts for its group. A pin on a seam counts only when both neighboring panes belong to the same group; on a group border it counts for neither. Sealed dark panes stay outside every group. All four-cell shapes may repeat. The worked picture shows an inner seam pin lighting while a border pin remains dark.
  2. Tap or drag through adjacent open panes to form a relic. The fourth pane seals it when the counted-pin rule holds. Tap a draft pane to remove it; tap a placed relic and use Lift relic to revise it.
  3. Undo reverses a change. Restart clears the window but keeps its original clock running. A chart ends when every open pane belongs to a valid relic; there is no loss.
Worked example for Unique Marker
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a paneAdd an adjacent pane to the draft, or select a placed relic
Drag across panesGather connected panes in one stroke
Tap a draft paneRemove that pane from the draft
Lift relicClear the selected placed relic
Right click a paneRemove a draft pane or lift a placed relic
Arrow keysMove focus through open panes
SpaceAdd or remove the focused pane
EnterCommit a valid four-pane draft
Backspace / DeleteClear the draft
ZUndo the last change
RRestart with confirmation
EscapeClose a panel or return to the atlas

Good to know

Every chart needs a boundary pin and a seam pin. Progress saves in this browser.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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