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Usowan

Find the one false rune in every room of an oathstone chart.

UsowanPuzzle, Logic, Casual

Hall of records

Usowan

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How to play

Goal
Shade cells so each outlined room has exactly one false number, dark cells never touch by an edge, and all pale cells stay connected.
How it ends
A chart is won when the shading satisfies every rule; there is no loss.
Record
Each chart keeps the time of its first solve and the public fastest first solve.
Worked visual example for Usowan
Worked example. See the rule happen, then follow the numbered rules below.
  1. A number tells you how many edge-adjacent squares are dark. Numbered squares stay pale. Exactly one number in each outlined room must be false, dark squares may never share an edge, and all pale squares must connect through their edges.
  2. The worked picture is from the real Chart 001. If the top-middle square stayed pale, both nearby numbered runes in the same room would be false. So it must be dark. Continue testing the numbers against the one-lie rule and the dark-neighbour rule.
  3. Tap a blank square to cycle blank, dark, pale pencil note, then blank. Pencil notes are optional. Undo, Redo and Restart correct marks; Restart keeps the first clock running. A chart finishes when its dark squares satisfy every rule. There is no loss, and replays are untimed practice.

Controls

Tap / click a mutable squareCycle blank → dark → pale note → blank
Right click / SpaceMark the focused square pale
Arrow keysMove the square focus
EnterCycle the focused square
BackspaceClear the focused square
Z / Shift+Z / Undo / RedoReverse or restore a mark
Restart / RClear this chart while preserving its first clock
EscapeClose a panel or return to the atlas
GamepadMove focus, cycle or mark pale, undo, redo and reach every panel

All 160 original charts have one independently verified answer and a bounded no-guess deduction trace. Pale pencil notes are optional. Private witnesses do not ship. Saves use morass.usowan.v1; sound follows the shared site setting. No ads or analytics run inside the game.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Usowan

In a hall of oathstones, each numbered pale square claims how many of its edge neighbours are dark. One rune lies in every brass outlined rectangular room; the others tell the truth.

Shade your way through 160 original charts. The dark squares cannot touch along an edge, and all pale squares must remain connected. Independent checks prove one solution and a no-guess deduction path for every chart.

Your first solve time stays in this browser. An uninterrupted first finish can claim the named best shown beside the clock and on the chart cards.

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