About Stone Skipper
Stone skipping on the enchanted lakes of the lake-wardens. Pick your heading, power and spin, then hold the stone: your wrist rocks it between flat and steep, and the moment you let go decides how it meets the water. Skip it inside the floating rune rings and send it under willow arches, round rocks and reed beds, across currents, warm springs and the breeze, over 160 waters on eight lakes from the Mill Pond to Starfall Lake.
How to play
- Goal
- Light every rune ring and arch on the water: skip a stone inside a ring, or fly it under an arch.
- How it ends
- The water is cleared when every mark is lit; it is lost when your stones run out first.
- Record
- Two Top 10s per water: the best score (the quicker run breaks a tie) and the fewest stones.
- Aim by touching or clicking the water where the stone should go, or with the arrow keys. Set power with the slider or up and down, and spin with the five buttons or Q and E.
- Hold Throw, Space or pad A. While you hold, your wrist rocks the stone and a needle shows its tilt. Let go while the needle is in the green, about 15 to 25 degrees, and the stone skips best; too steep and it digs in, too flat and it slows and sinks.
- A stone lights a rune ring by skipping inside it and an arch by passing under it. Light every mark before your stones run out. Spin curls the stone a little at every skip; rocks stop it, reeds swallow it, currents push it sideways and warm springs throw it higher.
- Each water keeps two Top 10s: the best score and the fewest stones.
Controls
| Input | Action |
|---|---|
| Touch or click the water · ← → | Aim (Shift for bigger steps) |
| Slider · − + · ↑ ↓ | Power |
| Spin buttons · Q E | Spin |
| Hold Space · Throw | Rock the stone; let go to throw |
| R (twice) | Restart the water |
| Escape · P | Pause |
Good to know
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