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Stone SkipperArcade, Casual

Stone Skipper

Skip flat stones across enchanted lakes: aim, set power and spin, and let go while your wrist is flat to light every rune ring and arch.

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Stone Skipper

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Stone Skipper

Stone skipping on the enchanted lakes of the lake-wardens. Pick your heading, power and spin, then hold the stone: your wrist rocks it between flat and steep, and the moment you let go decides how it meets the water. Skip it inside the floating rune rings and send it under willow arches, round rocks and reed beds, across currents, warm springs and the breeze, over 160 waters on eight lakes from the Mill Pond to Starfall Lake.

How to play

Goal
Light every rune ring and arch on the water: skip a stone inside a ring, or fly it under an arch.
How it ends
The water is cleared when every mark is lit; it is lost when your stones run out first.
Record
Two Top 10s per water: the best score (the quicker run breaks a tie) and the fewest stones.
  1. Aim by touching or clicking the water where the stone should go, or with the arrow keys. Set power with the slider or up and down, and spin with the five buttons or Q and E.
  2. Hold Throw, Space or pad A. While you hold, your wrist rocks the stone and a needle shows its tilt. Let go while the needle is in the green, about 15 to 25 degrees, and the stone skips best; too steep and it digs in, too flat and it slows and sinks.
  3. A stone lights a rune ring by skipping inside it and an arch by passing under it. Light every mark before your stones run out. Spin curls the stone a little at every skip; rocks stop it, reeds swallow it, currents push it sideways and warm springs throw it higher.
  4. Each water keeps two Top 10s: the best score and the fewest stones.
Worked example for Stone Skipper
Worked example. See how the rules apply to a real position.

Controls

InputAction
Touch or click the water · ← →Aim (Shift for bigger steps)
Slider · − + · ↑ ↓Power
Spin buttons · Q ESpin
Hold Space · ThrowRock the stone; let go to throw
R (twice)Restart the water
Escape · PPause

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