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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Tasukuea

Whole square areas. Connected pale walks.

TasukueaPuzzle, Logic, Casual

Hall of records

Tasukuea

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How to play

Goal
Shade separate squares whose total areas match neighbouring clues, and keep the pale floor connected.
How it ends
The chart is complete when every shaded patch is a square, every clue is satisfied and all pale cells connect; Undo and Clear repair placements.
Record
Your first unassisted solve of each chart is kept in this browser; verified solves under twenty-four hours compete for fastest-time records. Replays are practice.
Worked visual example for Tasukuea
Worked example. See the rule happen, then follow the numbered rules below.
  1. Every edge-connected shaded patch must be a filled grid-aligned square. Separate squares may touch at corners, never along an edge.
  2. A numbered pale cell adds the whole areas of the distinct shaded squares touching its edges. A 2×2 square contributes four, even when only one of its cells touches the clue.
  3. A question mark needs at least one shaded edge-neighbour. Zero has none. All numbered and question-mark cells remain pale.
  4. Keep every non-shaded cell connected by edges. Squares without a neighbouring clue are allowed. Unknown cells count as pale at completion; pale dots are optional notes.
  5. Choose Shade, Pale or Clear, then tap or paint a stroke. Undo withdraws one committed stroke. A cancelled stroke leaves your earlier marks intact.

Controls

Mouse / touchChoose Shade, Pale or Clear, then tap or paint cells
Arrows + Enter / SpaceMove the cursor and paint using the selected ink
1 / 2 / 3Select Shade / Pale / Clear
DeleteClear the cell under the cursor
Z / YUndo / Redo
EscapeCancel a held stroke, close a dialog or return to the atlas
ControllerD-pad moves; A paints; X clears; Y undoes; shoulders choose ink; B returns; Start settings; Back rules

Tips for Tasukuea

  • Count whole beds A 2×2 bed contributes four to every edge-adjacent clue. Two touching edges still count that square only once.
  • Preserve walks A locally valid square can trap a pale clue. Leave a continuous edge-connected floor.
  • Use pale notes Mark a proved walk with a pale dot. These notes help deduction without changing the ranked shaded answer.

Questions about this game

Can two squares touch?

They may touch at a corner. Edge-touching shaded cells form one component, which must itself be a filled square.

Must a square touch a clue?

No. A square without any clue neighbour is legal.

What does a question mark mean?

It must touch at least one shaded cell along an edge; it does not specify the total area.

Can I shade a clue?

No. Numbered and question-mark cells are fixed pale cells.

Can replay improve my first time?

No. The first completed time is retained; replay is practice.

All 160 charts are open. Progress and the original clock survive reload; resumed solves complete locally. Every chart has mixed square sizes and a connected-floor deduction. Replays preserve your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Tasukuea

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